Well here is my review of the software.
At first I was wow!!!neat!!!
After enough time playing around with X10 I'm sorely dissapointed in X10 not that X9 is any better.
X10 is still X9.Confused?hat
Well let me explain X10 has all these neat new features take it all away and you sit with a dead standard X9 graphical screenshot and I'm not joking.The lightmapping is "unchanged" darklights by the looks of it has moved from X9 to X10 unchanged in graphical but should have changed in code.
I'm pretty sure the engine needed to be build from the ground up again to allow the new features.I'm sure that X9 code was moved over edited as need and the gaps filled.I do not think that this has been build a new.Sensible thing todo saves time and money.
Correct me if I'm wrong.
Build times are back to square one.Full light mapping is completely out of the question...You will have to go on holiday to see 300 or more lights being build...
Lightmap quality has to be manually increased in the setup.ini.
I find it sneaky and down right disgusting that features having been fiddled with to increase speed on build times at the cost of visuals.
The problem needed to be addressed not visually impaired as a quick fix.
Lightmapping is not on par with what it use to be with X9 small range light casts a well enough shadow.In X10 it's required that the light range be upto 3 time bigger than normal to get a nice long shadow if you lucky.
Fog has being improved and is very good a little tweaking is required to bring it closer to the player.
I see some new lines in the setup.ini and some old ones.
Overall a good improvement over X9 but falls short of what is expected of using DirectX10....
Pointless Assault video
http://w13.easy-share.com/1408971.html