some questions & comments:
1.) why does the light show underneath the doors - can you stop it.
2.) from far away lights look dim, when up close, they seem to turn onto full brightness all of a sudden.
3.) if you watch the stats, the polygons screen stays maxed out sometime when looking at a wall not moving, with very laggy gameplay
4.) automatic doors open when you are across the room, not even close, is the a distance option before they open
5.) the enter key to open a door is crappy, any way to change it to another key
6.) when building a level, whats the best way to get enemies to adhere to waypoints - build way points first and put characters over them, or the other way around
7.) that prefab thing . . .
8.) going on 2 hours compile time to test a level just to check the lighting, and no where near close.
9.) if fpsc takes two years to update this product to usable, i think they will miss the boat
10.) is anybody working on a 'signs' program that will allow you to select the bump maps, etc.
11.) does character shop export directly to fpsc format in the correct folders
12.) will there ever be a x10 board with sections
13.) will my game ever finish compiling
quad core, 8800gts w/ 640 dedicated plus 1gb shares, 1TB, ok i guess . . .