hey guys,
I'm trying to get the toon outline shader to work from Dark shader and having some trouble. I know my computer can handle it cause it works in the preview window of dark shader. I also think my code is set up correctly cause i can get the bloom and edge detect shaders to work in my game just by switching the name in :
calling dbLoadCameraEffect ( "CartoonOutline.dbs", 1, 0 );
when i call the cartoon shader my game runs fine just the outline does not show up. I set the edge width to max (3).. no luck
the only thing i can think of is that dark shader is written in dark basic and my game is written in DGDK..
has any one else come across this or can point me in the right direction?
Thanks
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