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DarkBASIC Professional Discussion / Making Skinned *.x models -----> Rich or anyone

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Raize_k
23
Years of Service
User Offline
Joined: 4th Feb 2003
Location:
Posted: 24th Jun 2003 00:20
Hi this question is for anyone, but Rich might know the answer,
there is a skinned *.x model in one of the DBPro Examples (Camera)called "MIKO" in the Camera, if u look closely u can see that it has MESH DEFORMATION, and is an *.x File...
what program did the DB Team use to create that model?
Quality games have really good math, physics and dynamics. CHEERS!
Raize_k
23
Years of Service
User Offline
Joined: 4th Feb 2003
Location:
Posted: 24th Jun 2003 07:54
somebody.....this is an important question...and it will be for one the best DBPro games uve ever seen...

Quality games have really good math, physics and dynamics. CHEERS!
Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 24th Jun 2003 08:10
I've not seen Miko but my guess if it was developed inhouse and not be Dx Tiney then i'd say 3D Studio Max 4/5 (as this is what the modeler on the team uses)

I pride myself that i don't kill...
well not without a good reason
The Wendigo
23
Years of Service
User Offline
Joined: 13th Sep 2002
Location: A hole near the base of a tree in the US
Posted: 24th Jun 2003 13:14
Good luck getting the money for that! There are a few lower budget ones that will do that (if im catching you right here): Milkshape and Truespace. I use Truespace with a plugin exporter and it seems to work fine. Haven't tried milkshape.

Current Projects: Game Spawn 85%, mini BSP maker 50%, Height Mapper with many features 75%, Space Tactical (Like BC300AD) 15%.

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