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FPSC Classic Product Chat / Character as statue

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Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 22nd Jan 2008 00:29
How would you take a character (say the fat zombie from model pack 4) and turn it into a statue? I've tried setting the Static Mode to yes but that makes it invisible, I've changed the texture in the properties but it always show the fat zombie texture, I've even put Immobile to 'yes' but it still moves (idle stance).

I want to take a character so it doesn't move at all and put a different (non UV mapped) texture on it. Can anyone help?

Was going to take a break... But I missed FPSC!
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 22nd Jan 2008 00:39
You could import into milkshape and that would get rid of the animation, export as .x and replace the previous .x file,a and then adjust the .fpe to the texture you want, and set it to static.


Nickydude
Retired Moderator
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Location: Look outside...
Posted: 22nd Jan 2008 00:45
It's ok, I've done it. I took a copy of the fat zombie (6 files) then edited the fpe and changed 'ischaracter=1' to 'ischaracter=0' as well as changing to 'aimain=' and 'textured=' (removing the paths).

Was going to take a break... But I missed FPSC!
Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 22nd Jan 2008 00:56
...and here's the test.

Was going to take a break... But I missed FPSC!

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MBG Productions
17
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Joined: 6th Aug 2007
Location: Cyberspace
Posted: 22nd Jan 2008 01:39
Why not just take away the script so it has nothin to do?

turn around, im right behind you
Nickydude
Retired Moderator
18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 22nd Jan 2008 01:47
Quote: "Why not just take away the script so it has nothin to do?"


Try it and find out why

Was going to take a break... But I missed FPSC!
Urlforce Studios
18
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Joined: 16th Oct 2006
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Posted: 22nd Jan 2008 02:06
Very nice.

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