Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / My World War 2 Models

Author
Message
alimpo83
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location:
Posted: 23rd Jan 2008 15:51
Hi all,

I've decided to make WW2 models for a game I'm working on and I'll be posting the screens here for you guys to evaluate.

The first screen is a wrecked building, based on the russian buildings that were bombed at that time. On the floor you can see the snow decor i'm making too. I made the decorations in Bryce, and the main model in Anim8or.



Aertic
17
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 23rd Jan 2008 16:30
Nice, Also You need you're own texture for that building, You cant Use The Concrete texture from Dave, and stephan's core pack, Infact Try This.
Its in .Jpg.

Its By Me, and also I dont need any Credit's.

FPSXtreme Developer member.

Attachments

Login to view attachments
alimpo83
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location:
Posted: 23rd Jan 2008 20:08
I'm using the Core Pack textures on purpose, since I want to be able to use its segments with my models, without feeling weird.

Aertic
17
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 23rd Jan 2008 20:09
Ok, But If you ever need segment's With That texture just ask.
alimpo83
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location:
Posted: 23rd Jan 2008 20:11
Thanks, but I can too make textures .

Aertic
17
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 23rd Jan 2008 20:13
I know, Just offering, I can do them in And I MEAN IN a split second.(Dont take that too Harsh)
alimpo83
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location:
Posted: 23rd Jan 2008 23:07
Another view.



X Games
17
Years of Service
User Offline
Joined: 8th May 2007
Location: World Wide Web
Posted: 23rd Jan 2008 23:51
great work, keep them coming

Join the fps-x-games.com forums

Avid
17
Years of Service
User Offline
Joined: 24th Jun 2007
Location:
Posted: 24th Jan 2008 00:23
Nice, although imageshack is probably the worst site to upload images. Try allyoucanupload, the pics download in like 2 seconds, rather than 2 minutes.
Perdition
16
Years of Service
User Offline
Joined: 14th Jan 2008
Location: Oregon
Posted: 24th Jan 2008 03:23
looks great, keep it up


Coming Soon
Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 24th Jan 2008 07:51
Looks nice.

@Avid,
ImageShack is fine, I just hate their loading times when LOADING the images, and the 10.000 popups they give.

Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 24th Jan 2008 13:47
Looks ace, will you release them to the community? (different texture, of course) and will it be free?

Yes, that's right. I am the only 12 year old that likes Star Trek! My dream is to make games, so i might as well start programming now, it's easier to learn when you are young...
alimpo83
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location:
Posted: 24th Jan 2008 14:25
Here's another screen, with a variation on the main mesh, making it a closed building with a small door on the side.

I'm making these models for myself, don't know if I'll release them or not, at least for now.



alimpo83
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location:
Posted: 24th Jan 2008 20:30
Another mesh variation. I've been looking at the Call of Duty series and found out the great setting is built on simple mesh variations that add greatly to the credibility of the scenery; so I'm taking lessons from those games.

Don't mind the little red circle on the left side of the screenshot, since it's a face i forgot to uvmap so it's just for I to remember it!



Goosebox
17
Years of Service
User Offline
Joined: 20th Jul 2007
Location: The US and A
Posted: 25th Jan 2008 03:08
this looks nice alimpo83, keep up the good work!!!

User of AMD Athlon(tm) XP 2800+ 2.08GHZ CPU, 1GB RAM, NVIDIA GeForce FX 5700 256MB Memory Graphics Card.
alimpo83
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location:
Posted: 26th Jan 2008 13:33
Here's the wrecked building (closed version, ahem, with all walls, but still wrecked) in game, working in X9. The X10 engine is much better looking(the lightmapping looks way better), but now i'm in XP!



Aertic
17
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 26th Jan 2008 13:35
Nice keep it up.
alimpo83
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location:
Posted: 26th Jan 2008 13:50
And now a very simple model, to add more depth and realism to a WW2 setting, a "block" obstacle like there were in Russia to prevent tanks and other vehicles to pass through a given path.



Aertic
17
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 26th Jan 2008 13:59
Doesent look so good.

You may need to UVMap it to get better results than that.
alimpo83
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location:
Posted: 26th Jan 2008 14:25
It's correctly uvmapped. The texture is like that, has metal underneath and snow spots all over it.

Aertic
17
Years of Service
User Offline
Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 26th Jan 2008 14:38
Doesent look as if it had a UV, why not make the Handle at the top a Rusty Red colour, along with snow spot's and the Bottom of the Main (Forgot what you call them)A little bit grungier.

Login to post a reply

Server time is: 2024-11-26 22:33:15
Your offset time is: 2024-11-26 22:33:15