Hi,
Here is my code for the 'Hello World' project:
// Dark GDK - The Game Creators - www.thegamecreators.com
// the wizard has created a very simple project that uses Dark GDK
// it contains the basic code for a GDK application
// whenever using Dark GDK you must ensure you include the header file
#include "DarkGDK.h"
// the main entry point for the application is this function
void DarkGDK(void)
{
// turn on sync rate and set maximum rate to 60 fps
dbSyncOn();
dbSyncRate(60);
dbCreateAnimatedSprite(1, "animatedsprite.png", 4, 4, 1);
dbSprite(1, 0, 0, 1);
// our main loop
while (LoopGDK())
{
dbPlaySprite(1, 1, 16, 100);
// update the screen
dbSync();
}
// return back to windows
return;
}
I hope this helps you.