Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / WIP Wall Decal addon for Signs IV

Author
Message
CLiPs
18
Years of Service
User Offline
Joined: 20th Jan 2006
Location: California
Posted: 24th Jan 2008 13:44
I guess you would call it a decal.... Anyways here is what Ive been playing with. This will allow you to take any wall texture (i.e. plaster wall or stonewall)and turn that single photo into a quick wall set...

Photo is below....



I will post more when more work is done. Video should be coming soon to...

If you think education cost so much you should see how expensive ignorance can cost you
Luke314pi
18
Years of Service
User Offline
Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 24th Jan 2008 14:51
This sounds really cool!

Roger Wilco
19
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 24th Jan 2008 14:57
Nice work! You should add in some nails on the boards if you haven't already. Maybe some bent ones that were hammered in poorly.
They remind me of the mine-textures BrotherTank made on the DieHard Wolfers forums a while ago.
CLiPs
18
Years of Service
User Offline
Joined: 20th Jan 2006
Location: California
Posted: 24th Jan 2008 15:32
Thanks for the comments guys

There are alot of imperfections in the wood you can not see because those textures your looking at are in 128x128 format and doesnt show the knots, carvings, and other imperfections. (I know looks blan)

My initial plans are to complete the images right now I am at 25 pieces (still finishing the final 10 mask). I may include another 10 pieces before calling it quits as far as how many then recolor the wood to give it a more ageds look (may also do light wood and dark wood) then take those sets and grunge them up by adding knots, carvings, warps, moss and other imperfections you would see on the wood. So you can see I am far from being done. But a task worth being done

of the decals are 512x512 and the work was originally done in 1024x1024 and alienskin wood filters

If you think education cost so much you should see how expensive ignorance can cost you
CLiPs
18
Years of Service
User Offline
Joined: 20th Jan 2006
Location: California
Posted: 25th Jan 2008 09:17 Edited at: 25th Jan 2008 09:38
Update...

Got the next 10 done so got a total of 25 in the set so far.



Should be doing the recoloring tonight so there is a choice from light wood and dark wood. Then to finish things up I will grunge things up and then this should be finished.

If you think education cost so much you should see how expensive ignorance can cost you
tschwarz
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 28th Jan 2008 06:30
I am pleased to announce that I am acquiring these textures from CLiPs and they will be available in a future version of Signs.
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 28th Jan 2008 07:39 Edited at: 28th Jan 2008 07:40
Tschwarz,
It would be nice if there were an addition to Signs or a stand alone app which would allow you to import the images for the overlays and put them in their proper places,etc.
I could do this manually but if I made an overlay to give away on the forums I would like it to be as simple as possible for the newcomers.It would also speed up the process of making an overlay.
Another thing I thought about was what if you could make a segment and then place entities into it (like furnishing a room) and then save the whole thing as a segment (static entities are rendered as part of the background anyways).
Just a couple of thoughts.
Clips,
This stuff looks great.A welcome addition to any developer's media.


Please have mercy and use the search function.
tschwarz
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 28th Jan 2008 08:43 Edited at: 28th Jan 2008 08:50
Hey Fred,

I had thought about creating a simple application a few times that would allow texture decals to be easily imported into Signs but, to be honest I'm not sure if people are creating them. Actually, I was presently surprised to see these that CLiPs is creating. I will be adding these to Signs and they will be available in the Full and Trial version of Signs.

If there are more people creating Texture Decals I would like to know and then would take the time to create a way to add, delete, insert etc.. Texture Decals into Signs.

Edit:
Also Keith has been doing some uvmaps and textures for S3D and one of the inside textures is in the same style has above. Cottage / Fantasy textures look really good in game. IMO (always wanted to say that)
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 28th Jan 2008 09:32
I have made a few overlays myself so it would be useful to me...and Clips,of course.I have no problem replacing doors,windows and stuff like that with an overlay that is part of the segment.If you don't use it then it's just eye candy anyways and making stuff like that into overlays just makes sense to me.

Please have mercy and use the search function.
CLiPs
18
Years of Service
User Offline
Joined: 20th Jan 2006
Location: California
Posted: 29th Jan 2008 02:05
Okay this may be the way these textures will flow from the entire set.
As promised recolored and grunged up a bit.



I wanted to drop in a sample and get some opinions on what you all feel about this if this is likeable then I can have this set completed fairly quickly on my end and please give Tschwarz some time to wrap this up and make sure you buy your copy of signs..

PS... If you don't have your copy there is a trial version and you will see the this set in the trail version to...

If you think education cost so much you should see how expensive ignorance can cost you
Thraxas
Retired Moderator
18
Years of Service
User Offline
Joined: 8th Feb 2006
Location: The Avenging Axe, Turai
Posted: 29th Jan 2008 12:31
I would love an option to be able to include my own overlays into Signs...

Great work Clips

[center]
Luke314pi
18
Years of Service
User Offline
Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 29th Jan 2008 17:45
CLips I think it looks great!

Tshwarz, I would also use such a feature.

muggins majik
18
Years of Service
User Offline
Joined: 19th Oct 2006
Location:
Posted: 29th Jan 2008 19:58
Quote: "I would love an option to be able to include my own overlays into Signs... "


Me too!
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 30th Jan 2008 12:51
You can already include custom overlays into Signs.It's just that for distribution purposes and to save time it would be easier if you just imported the overlay images and Signs put everything where it went.Being able to add overlays is one of the many things that makes Signs the excellent program it is.As time goes on I have no doubt Tschwarz will continue to streamline this amazing application.
I have been playing with S3D and let me tell you that it is going to make my life a lot easier.
I never know what Tschwarz is going to think up next but I drool in anticipation.

Please have mercy and use the search function.
Johny English
18
Years of Service
User Offline
Joined: 16th Jul 2006
Location: Czech Republic
Posted: 2nd Feb 2008 14:58
Please, can you send me a textures of the house?

SIXOFT - This is not just a game, this is a SIXOFT game.
tschwarz
19
Years of Service
User Offline
Joined: 13th Feb 2005
Location: 127.0.0.1
Posted: 2nd Feb 2008 18:52
I have added the cottage wood decals into the Signs 4.2.9 install. I'm just checking to make sure the install works and then I'll upload it to the fpsconline.com site.
Johny English
18
Years of Service
User Offline
Joined: 16th Jul 2006
Location: Czech Republic
Posted: 2nd Feb 2008 18:54 Edited at: 3rd Feb 2008 10:19
Thanks! I really want it.

EDIT: Will be a trial?

SIXOFT - This is not just a game, this is a SIXOFT game.
FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 2nd Feb 2008 20:24
Tschwarz,
All of the testing I have done says it's working fine.I would have e-mailed you sooner but I was dodging the old lady's beating stick again.

Please have mercy and use the search function.
Johny English
18
Years of Service
User Offline
Joined: 16th Jul 2006
Location: Czech Republic
Posted: 4th Feb 2008 15:04
Signs 4.2.9 trial is avaible for the download now!

SIXOFT - This is not just a game, this is a SIXOFT game.
Johny English
18
Years of Service
User Offline
Joined: 16th Jul 2006
Location: Czech Republic
Posted: 4th Feb 2008 15:04 Edited at: 4th Feb 2008 15:06
Sorry, double post. Can mod delete this message?

SIXOFT - This is not just a game, this is a SIXOFT game.

Login to post a reply

Server time is: 2024-11-26 22:33:18
Your offset time is: 2024-11-26 22:33:18