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Dark Physics & Dark A.I. & Dark Dynamix / Problem With Dynamic Meshes

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kaedroho
17
Years of Service
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Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 24th Jan 2008 22:59 Edited at: 24th Jan 2008 23:05
Im trying to make a dynamic mesh for a boat object but it crashes my game. Ive tried using a dynamic convex instead but only one part of it will detect collision(the front). Ive also tried using a dynamic box it wirks but a box doesnt form the right shape around my model. im using DP 1.02 with the latest PhysX drivers.

EDIT: All of my objects i have, crash the game.

Ps. Im using 3DWS To create the models


Thanks to anyone who helps

BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 25th Jan 2008 09:04
we would need to see some code, and have an idea of your model specs too.
Kendor
21
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Joined: 31st Jan 2003
Location: Malta
Posted: 25th Jan 2008 11:00
With version 1.02, dynamic mesh creation was a bit of a hit and miss affair. In v1.03, it was improved considerably, so I suggest that you first upgrade to the latest version of Darkphysics. If this does not solve your problems then follow Batvink's advice and post some code/media for us.

P.s. There seems to be a problem with meshes in v1.03, whereby you need to load the mesh for it to be included in the simulation (see thread).

Theory is when you know something, but it doesn't work. Practice is when something works, but you don't know why.
Programmers combine theory and practice: Nothing works and they don't know why.
kaedroho
17
Years of Service
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Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 25th Jan 2008 17:11 Edited at: 25th Jan 2008 17:18
@ Batvink

heres some source i made earlier


if you use a model made with 3dws this code should not work.

@ kendor

i cant upgrade to 1.03 read this

The problem seems to be with 3dws because it works ok with any other mesh.

Ashy
19
Years of Service
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Joined: 1st Nov 2005
Location:
Posted: 14th Feb 2008 06:11
dbPhyMakeRigidBodyDynamicMesh() in gdk doesn't seem to work for me at all. Using 3d studio max to export to X.
sindore
20
Years of Service
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Joined: 2nd Jul 2004
Location: Bedfordshire, UK
Posted: 11th Mar 2008 07:31
I've made a little something from that code, hope it help some one, or just have a peek to see what I did tonight.

I've included the model as a download so don't run it with out it, or the code wont work.



sorry if it is a bit sloppy.

From the dark and in to the light, twisted the body of madness, dark souls to only the one who would be called, Death lord of the dead, king of the forgotten, keep of lost souls.

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FINN MAN
20
Years of Service
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Joined: 2nd May 2004
Location:
Posted: 12th Mar 2008 04:58
I have been having some problems as well with meshes. The biggest problem is that I can't get dynamic meshes working.

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