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FPSC Classic Models and Media / Collision Problem

Author
Message
sps999
17
Years of Service
User Offline
Joined: 23rd Oct 2007
Location: On my Computer
Posted: 25th Jan 2008 00:02
I have some models from torque model packs and when I import them into my game, they're collision is really wierd (an off set box) and I wanted to know what was wrong. They're collision is set to 1 (polygons) and it still doesn't work. In other words, how do I get the model to have collisoin only at the model's faces, not 10 feet away from it.

Thanks.

Silvester
18
Years of Service
User Offline
Joined: 7th Dec 2005
Location: Netherlands
Posted: 25th Jan 2008 07:43
How are they Rigged? It might be their Animation Bones giving the problem.

sps999
17
Years of Service
User Offline
Joined: 23rd Oct 2007
Location: On my Computer
Posted: 25th Jan 2008 22:54
They're medieval (I thinks that's how you spell it) buildings imported from torque so they have no animations or bones. I wouldn't know how they were rigged but when I put them in the editor they're on their side, not straight up. Whould that be causing the collision problems? I know how to put the upright and was just too lazy to do so. I'll try it out now.

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