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FPSC Classic Product Chat / fps creator integration with DGDK

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unitech
17
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Joined: 27th Jun 2007
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Posted: 25th Jan 2008 19:27
I have fps creator and see it creates a "levelbank" folder that has zip files mush like BSP's. Does any one know if it is possible to use fps creator as a level editor for GDK? I would like to have a bit more controller over the game i make other then scripts. Or is this something that may be available soon, like export to BSP.
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 26th Jan 2008 02:43
I would absolutely adore TGC if they exported your map as a BSP.

Considering as of right now, in order to create a BSP that works with DBP or DGDK requires tremendous amounts of work and conversions from this format to that, and it just has no end!

I would love for FPSC to export to a BSP file


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 26th Jan 2008 08:27
You can use it in your programming languages, However you will need to copy and modify all Texture notices in the model yourself.

0 Geoff 0
17
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Posted: 26th Jan 2008 16:05 Edited at: 26th Jan 2008 16:10
I think you can load in the level on its own not sure about the ememies though.http://gdk.thegamecreators.com/
The code it shows on the page loads the skybox and level and allows the player to move using the arrow keys.
Silvester
18
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Location: Netherlands
Posted: 26th Jan 2008 16:31
You can only load the STATIC world, so no doors/elevators and whatever will be loaded in it. Only statis objects and lights.

fallen one
18
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Location: My imagination!
Posted: 26th Jan 2008 17:36
Quote: "I would love for FPSC to export to a BSP file "

but it would be made of lots of boxes, it would have to optomise it, ie a room 6x6 units =6x6x6 boxes, optomises to just 6 boxes that cover 6 units.

Evil Things Most Foulhttp://www.avantivitastudios.com/
unitech
17
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Joined: 27th Jun 2007
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Posted: 27th Jan 2008 02:19
Quote: "You can only load the STATIC world, so no doors/elevators and whatever will be loaded in it. Only statis objects and lights."
- how so, is the word an x file some where?

Quote: "but it would be made of lots of boxes, it would have to optomise it, ie a room 6x6 units =6x6x6 boxes, optomises to just 6 boxes that cover 6 units."
- yes but if FPS creator allowed an import of a terrain then it could be used as a level editor. Just the work involved in creating location, doors, elevator, enemies, etc would make for a lot of FPS creator sales.
Veron
18
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Joined: 22nd Nov 2006
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Posted: 27th Jan 2008 13:54 Edited at: 27th Jan 2008 13:54
Quote: " - how so, is the word an x file some where?"


http://www.thegamecreators.com/data/newsletter/newsletter_issue_37.html - that's a tutorial on how to do it. If you need help texturing your level, drop me a line via email, it took me forever to figure out how to get the world textured after importing it.

EDIT: That tutorial is for DBP, but it should still work perfectly in DGDK.

unitech
17
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Joined: 27th Jun 2007
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Posted: 27th Jan 2008 17:45
thx Veron you may here from me next week.

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