Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / .map files

Author
Message
Darth Sidious 666
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location:
Posted: 26th Jan 2008 14:43
Hey everyone,

I was wondering if DarkGDK can load the .map extension (as used by Doom and Quake etc) if not could it be implemented as I think it is better than the .bsp method. Maybe a plugin or DLL file maybe?

Reason I was thinking this is because GDK is faster it might be more flexible?

Anyhow, back to Doom 3 to see if I can get these damn .maps converted

Your skills are no match for the Power of DarkBASIC Pro!

Login to post a reply

Server time is: 2024-11-20 01:36:55
Your offset time is: 2024-11-20 01:36:55