Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / 2D Final Fantasy Game

Author
Message
Bradster
16
Years of Service
User Offline
Joined: 26th Jan 2008
Location: United Kingdom, London and South East
Posted: 26th Jan 2008 15:44
Ok I started learning C++ and darkGDK yesterday, and I am trying to translate Reapermans Final Fantasy game tutorial onto Visual C++ Express Edition. Atm i have this.



For some reason I need to maximise the screen then minimize it again for the bitmap images to refresh themselves. Any idea why?

Extremely quick learner
BNils
16
Years of Service
User Offline
Joined: 26th Jan 2008
Location:
Posted: 26th Jan 2008 21:58
Bradster, I think you just need to perform two calls to dbSync() !
This little code works well for me:


Must say this Dark GDK seem to be SUPER!
Bradster
16
Years of Service
User Offline
Joined: 26th Jan 2008
Location: United Kingdom, London and South East
Posted: 27th Jan 2008 19:09
Thanks dude, it works good. And yeah darkGDK is amazing.

Extremely quick learner

Login to post a reply

Server time is: 2024-09-29 11:32:12
Your offset time is: 2024-09-29 11:32:12