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FPSC Classic Product Chat / Invisible Wall - question!

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18SHAME
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Posted: 26th Jan 2008 18:13
Hi there!
I use Invisible Stuff witch include (wall and floor) invisible segments and works fine withour words but i have a question couse i need to knpw how can i evade this:
If i shoot with any gun in the wall, appear signs and they stand there...
Take a look at my picture and see if you can help me. I need to remove any sign on the invisible wall.

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Keo C
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Posted: 26th Jan 2008 18:15
Import into Signs, make the wall bulletproof, and your done.


Image made by the overworked Biggadd.
Ross tra damus
3D Media Maker
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Posted: 27th Jan 2008 00:50
18SHAME

Open up the invisible walls 'FPS' file with notepad and change the 'material' index value to '0' and that should do it (no more bullit holes).

Have fun and good luck.
18SHAME
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Posted: 27th Jan 2008 12:04
Thank you so much guys!
I will try now and sorry for i`m late to reply...
Deep consideration Keo C and Ross Tra Damus!
18SHAME
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Posted: 27th Jan 2008 12:16
Ross Tra Damus, your idea seems to be the easy way to repair this problem but it doesn`t work...
I change the MaterialIndex0 to 0 and after i made it a quick level for testing but with no results.
Keo C i don`t have the full version of the program Signs.
Any ideas or this is the only way Keo?
Ross Tra Damus, see in my picture if something goes wrong couse i`m not sure if i change corectly...
Thank you!

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Ross tra damus
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Posted: 27th Jan 2008 16:31
18SHAME

Sorry mate, your right, even with the material index value set to '0' a common invisible segment will still show very small bullit holes (never noticed that before).
You 'can' stop the bullit holes by making the wall an 'entity' and making it 'dynamic' but this will use up more memory in FPSC if many of the walls are used. I checked it out with the 'Signs' program and it worked OK but Keo C is mistaken as the bullitproof option is not available in the single wall section for segments/entities in 'Signs'.
I highly recommend purchasing Signs as a good all round FPSC utility which gives you many options on creating segments and entities.

Here in the download you will find a zip file with the results I came up with using the wall as a dynamic 'entity'.
Just unzip the zip file in your 'entitybank' folder in the FPSC files directory and you will have a folder called test (feel free to rename the folder) and you are now ready to check it out in FPSC.

All the best of luck and I hope you like the results because this is probably the closest you will get to a bullitproof invisible wall.

Ross

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Ice Cube
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Posted: 27th Jan 2008 16:32 Edited at: 27th Jan 2008 16:33
Quote: "even with the material index value set to '0' a common invisible segment will still show very small bullit holes"

Of course...

18SHAME
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Posted: 27th Jan 2008 20:03
Ross Tra Damus, you are my saver!
It`s work and work damn good! Now that`s i like to call - an original invisible wall!
And one more question if you have any idea of using a tool or something else Ross Tra Damus.
How can i remove the entities from the list witch i don`t use in my level-game? I see when you pick up an object he remain in the list but in time and time, maybe i want to replace the object with another but still remain there.
This is not a problem but for what i see, when i test the level, Fps Creator calculate the entire list of entities used or not in the level and takes a lot of time.
Do you know what i mean Ross?
(i need help couse i`m a very inconstanting men when i build a level and i test many of entities )
Ross tra damus
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Posted: 27th Jan 2008 21:37
Glad I could help.
For FPSC tools look at the link below:

http://forum.thegamecreators.com/?m=forum_view&t=116411&b=24

On your other question make sure you have the latest version of FPSC which might help you with this subject. You can find the latest version upgrade (v-1.07) in the link below.

http://www.fpscreator.com/downloads.html

Good luck
18SHAME
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Posted: 27th Jan 2008 21:54
Hello Ross Tra Damus!
Yes, i have the latest upgrade. Thank you for the list. I`m going to see what is new and useful there.
Respect!

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