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Work in Progress / Tempest Game Engine [56K Warning]

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Xsnip3rX
17
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Joined: 20th Feb 2007
Location: Washington State
Posted: 26th Jan 2008 22:00 Edited at: 27th Jan 2008 08:19
Ok, so about 6-7 months ago i decided to build a game engine, i never really thought i'd get past the import function before quitting, well, i'm all the way up to saving entire maps that the engine has made and loading them so obviously i'm doing something right!, this game engine will be one of the first Space Simulation/Combat engines that i know of to be made in DBP, aside from Final Exodus of course, (hence why i say, one of the first instead of the first.) my game engine will feature alot of things, like:

Load, Save, Exit, Undo, Redo, Import, Account Manager.
Isometric, Orthogonal, Normal(FreeFlight), Cinematic, RTS, FPS, 3rd Person Camera Modes.

View Help, About, Media Viewer.

System, Environment, Planet, Nebula, Faction, Race, AI, Ship, Weapon, Physics, Shader, Cutscene, Effects(Particle) editors


alot of those features are already finished as well.

enough babbling, time for some screenshots!

























Xenocythe
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Posted: 26th Jan 2008 22:03
Looks awesome dude

Suggestion,
Add lighting to this, (main source being the sun)


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Xsnip3rX
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Posted: 26th Jan 2008 22:07
done, you can tell by the last picture, it's the latest.

Silvester
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Location: Netherlands
Posted: 26th Jan 2008 22:07
Nice to see this on TGC XsniperX.

Xenocythe
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Posted: 26th Jan 2008 22:10 Edited at: 26th Jan 2008 22:11
Dude, that last planet looks REALLY dull and dark

Here's a satellite image of Venus.



See how the lighting is compared to your planets?

It's more intense, shadows are much darker, and the lighted areas are much brighter.

DarkCoder has it right on Final Exodus


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Xsnip3rX
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Posted: 26th Jan 2008 22:13
ah shut up, i'm working on it

Zeus
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Location: Atop Mount Olympus
Posted: 26th Jan 2008 22:34
Quote: "ah shut up, i'm working on it "



Looks good. Can't wait to see more.


Formerely Cool Guy Jordan
Xenocythe
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Posted: 26th Jan 2008 22:38
Sorry mate.

But it does look good Keep the work up.


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tha_rami
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Location: Netherlands
Posted: 26th Jan 2008 23:10
Thats nonsense, Xeno. Depending on the distance to the star, a planet doesn't need to have lightning at all. You just happen to have chosen a close planet.


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Xsnip3rX
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Posted: 26th Jan 2008 23:49
Ty all for your comments, now off to look on how to impliment Bump/Normal Mapping onto my planets/Ships!

Mr Z
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Posted: 27th Jan 2008 18:42
Looks good so far. Keep up the good work.

Darkness, you haunt me. If I give in, I would be an monster beyond imagining. Light, you guide me. Thanks to you, I see past the nothingness. Life, I choose to live in the light.
Roxas
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Location: http://forum.thegamecreators.com
Posted: 27th Jan 2008 19:49
Ah.. Welcome to game engine creating


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Xsnip3rX
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Posted: 27th Jan 2008 22:16
lol, thanks, tis a hard thing...

Sid Sinister
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Posted: 27th Jan 2008 23:47
Wow, good job

Only bit of critique from me would be the amount of stars. I know realistically there are tons of them, but you have a pattern going on and it's easy to tell. What I would do is create a small star texture program that randomly positions white pixels around and makes a .jpg file of it. One time use program =]. And maybe, if you could pull it off, when you get near a planet or the suns in view or something the stars fade or their are less of them.

"If I have seen a little further it is by standing on the shoulders of Giants" -Isaac Newton
-Computer Animation Programming Major @ Baker.edu-
Xsnip3rX
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Posted: 28th Jan 2008 01:36
Programming Wise: Anything is possible, good ideas, i'll consider them.

Mr Z
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Posted: 31st Jan 2008 13:52
Any progress?

Darkness, you haunt me. If I give in, I would be an monster beyond imagining. Light, you guide me. Thanks to you, I see past the nothingness. Life, I choose to live in the light.
Xsnip3rX
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Posted: 1st Feb 2008 08:43
A little, thanks for the interest, we're actually in the process of doing an engine re-write, mainly for optimizations.

Mr Z
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Posted: 1st Feb 2008 14:33
Ok. Looking forward for seing what tempest can do .

Darkness, you haunt me. If I give in, I would be an monster beyond imagining. Light, you guide me. Thanks to you, I see past the nothingness. Life, I choose to live in the light.
Xsnip3rX
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Posted: 14th Feb 2008 07:24
Well, we've added in quite a few interesting *things* , i'll update this thread with pics soon.

Xsnip3rX
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Posted: 20th Feb 2008 03:25
Well, i've been working on our Particle engine, it can use HDR, and the user will have the option to turn it on and off

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Mr Z
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Posted: 20th Feb 2008 23:32
Sounds good. Keep it up.

Darkness, you haunt me. If I give in, I would be an monster beyond imagining. Light, you guide me. Thanks to you, I see past the nothingness. Life, I choose to live in the light.
Xsnip3rX
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Location: Washington State
Posted: 28th Feb 2008 07:52
So, you're all going to have a giggle at this, a recent virus called Win32 Banker, totally killed my HDD, leaving me with no other option but to reinstall windows, while im picking a drive to install it on i noticed the virus cleared almost all of my HDD's, needless to say, the particle engine was a total loss, i'm going to start on rebuiling it right away.

KISTech
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Location: Aloha, Oregon
Posted: 28th Feb 2008 18:27
Ouch.. That sucks.

I wish I could get my sun to look like that. Any chance you could share the technique you used? (not necessarily the code, just describe the technique if you would.)

Thanks.


Don't think, just code.
Mr Z
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Posted: 28th Feb 2008 19:14
That did not sound good. Viruses are really annoying. In order to prevent it from happening in the future, you can always backup it on USB pens. Really bad it happened. Well, if the rewritten version of the particle engine become better then the previous one, maybe the virus did you an favour... that was just me trying to be positive . Good luck with the rewrite.

Darkness, you haunt me. If I give in, I would be an monster beyond imagining. Light, you guide me. Thanks to you, I see past the nothingness. Life, I choose to live in the light.

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