You can use the
dbLockObjectOn( ObjNum ); function.
From the GDK help files:
Quote: "
dbLockObjectOn
This command will lock the specified 3D object to the screen. Locking objects to the screen commands the object to completely ignore the camera's influence. A locked object will be positioned as though the camera had never been altered from its default orientation. To make locked objects visible, simply set the Z position to a significant positive value.
Syntax
void dbLockObjectOn ( int iObject ) "
The Sun is trying to kill me!