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Dark GDK / Code the editor or code it by hand

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Devman115
16
Years of Service
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Joined: 20th Jan 2008
Location:
Posted: 28th Jan 2008 03:01
I've been doing a lot of thinking about which would be better - Taking the time to code a level editor or just code all the object by hand (it 2d of course). I'm fairly new to C++ and the GDK, so would trying to code a level editor be WAY to hard for me?
If anyone has any advise or something to say, go right ahead. If you think a LED is better, then please tell me how I would go about doing such a thing.

-Thanks
Saiochi
18
Years of Service
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Joined: 17th Sep 2006
Location: Under your bed
Posted: 28th Jan 2008 03:19
Coding a level editor shouldn't be a daunting task, of course, only if you have already made one in another language similar to DBPro or DB Classic. Otherwise, I have no idea.

If you have X-ray vision, can you see through your own eyelids?
FERSIS
18
Years of Service
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Joined: 17th May 2006
Location:
Posted: 28th Jan 2008 11:15
A level editor is the way to to do it.
It will save time , besides you will learn a lot.
And if the editor is cool , you can attach it to your game for some user generated content.
Devman115
16
Years of Service
User Offline
Joined: 20th Jan 2008
Location:
Posted: 29th Jan 2008 23:29
Unfortunately, I've never used a language like DBP to code and editor, and I don't want to spend the money to buy that to learn to do it in this. Anyone have a good starting point for me?

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