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FPSC Classic Product Chat / Disabling Blood/Blood Spatter Effects

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Aldthain
16
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Joined: 27th Jan 2008
Location:
Posted: 28th Jan 2008 05:38
I was wondering if it is possible to disable blood and blood wall spatter effects. I myself don't mind it but my little brother wants me to make him a game but he doesn't like blood (see my problem).
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 28th Jan 2008 08:21
there are work arounds to this problem but in Lemur V2 you can easily disable the blood effects


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!
crispex
17
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Joined: 22nd Jun 2007
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Posted: 29th Jan 2008 12:40
I believe you must go into the script, and delete the "Bloodsplatter.gif" thing, not sure what it's exactly called, but anyway, use the search.

Temporarly away from the Phoenix Sentry.
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 29th Jan 2008 13:19
Yes, you can go through and alter all the files for a temporary fix, but it's just that much more taxing to put it back, lol.


The one and only,
~PlystirE~

Urlforce:
Dude, I'd rather be declared a dbpro noob than an fpsc legend any day!
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 29th Jan 2008 17:49
Go to the bullet holes file and edit it so the blood spat parts are black/transparent, you can do this in paint or, gimp or paint.net. Simple and easy.



Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 29th Jan 2008 19:31
if you do delete them, make backups!

Yes, I now realize not to post my age in my sig!Hooray!
Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 29th Jan 2008 21:33
Disable blood! *ka-kaw* Awful, Awful

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
crispex
17
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Joined: 22nd Jun 2007
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Posted: 31st Jan 2008 12:25
Even though FPSC is cool, I think the blood looks cheesy. It explodes out of them in a weird way, and magically, none of it ever hits the floor, like it defies gravity...

Temporarly away from the Phoenix Sentry.
Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 31st Jan 2008 17:56
Lee said that will be fixed in V1.08 you can choose whether blood hits the floor or wall.

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
crispex
17
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Joined: 22nd Jun 2007
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Posted: 31st Jan 2008 22:51
What about both?

Temporarly away from the Phoenix Sentry.
Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 31st Jan 2008 22:54 Edited at: 31st Jan 2008 22:54
Thats what I was thinking too... Ah well, you take what you can get.

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 1st Feb 2008 06:55
Personally, I don't see why it should have to BE an option... couldn't Lee just make the Blood Decal behave like a bullethole?

If the bullet would have hit the wall, put the blood splat on the wall... if the bullet would have hit the floor, put the blood splat on the floor.




The one and only,
~PlystirE~

Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 1st Feb 2008 07:09
Um it already does that...

[img]
[/img] Check out the Elite OPS Terrorstike thread in the showcase.
TGPEG
17
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 1st Feb 2008 10:14
Quote: "Lemur V2 you can easily disable the blood effects "


lo great plug

[center]
crispex
17
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Joined: 22nd Jun 2007
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Posted: 1st Feb 2008 20:37
Erm....nevermind.

Actually, this would be easier if there was an option in the build game settings to turn it off! lol

Temporarly away from the Phoenix Sentry.
Urlforce Studios
18
Years of Service
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Joined: 16th Oct 2006
Location:
Posted: 1st Feb 2008 20:48
Quote: "Quote: "Lemur V2 you can easily disable the blood effects "

lo great plug"



It's as easy as the attached screenshot shows

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CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 1st Feb 2008 20:56
@Urlforce

Those taunts....lol.

Slayer_2
18
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Joined: 18th Sep 2006
Location: Anywhere I feel like
Posted: 1st Feb 2008 21:01
Whoops, my bad... not! LOLOLOOOL! Too funny. Some of them are lame but still... Is that for the dev's only? Or can anybody access it if they have your game?

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
Conjured Entertainment
AGK Developer
19
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Joined: 12th Sep 2005
Location: Nirvana
Posted: 1st Feb 2008 21:07 Edited at: 2nd Feb 2008 03:14
Well, if you don't use Lemur, and you want to do it with plain old FPSC, then just edit the character's FPE script.
Here is the part of a WWII Officer's FPE, change...

;decals
decalmax = 2
decal0 = red
decal1 = blood

to ...

;decals
decalmax = 2
decal0 = red
decal1 =

...By omitting the 'blood' from decal1 and leaving it blank you have no blood effect for that character.

After you build his game you can set get the blood back defining decal1 = blood, like it was before.
You only have to change the FPE files of the characters that are being used for his game.

NOTE: FPE not FPI, these are Entity scripts, not Intelligence scripts, for those who didn't know.
The FPE is usually in the same folder as the entities other files. (BMP, X, DDS, etc. in entitybank)

Don't forget to visit Conjured Entertainment

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