This is the help text from the DBPro help file. When I can't find info in the DGDK help my first port of call is the DBPro help which is often more comprehensive.
Quote: "
LOAD OBJECT
This command loads a model into the specified 3D object number. You must specify a model in the X, 3DS,
MDL, MD2 or MD3 format. Once you have loaded the 3D object file successfully, you can use the specified
3D object number to position, rotate, scale, animate and manipulate your 3D object. The object number
should be specified using an integer value. The optional Load Mode parameter controls how the data
loaded from the model is handled, and which behaviour is required. An additional Reduce Texture mode also
controls a run-time scale down of the loaded texture plate. Be aware that when you load an object that
has associated textures, you are handing over texture management to the engine which will attempt to
save texture memory by re-using textures previously loaded from the same filename. To take over texture
management, use LOAD IMAGE and TEXTURE OBJECT commands.
Load Mode:
0-DBV1 legacy behaviour
1-DBPro : out of the box new pro standard
2-Leave states alone to keep material/diffuse effects
3-Leave states alone to keep material/texture effects
4-Ensure object blends texture and diffuse at stage zero
5-Leave states alone to keep multi-material effects
Reduce Texture Mode:
0-No Reduction
N-Divide By N
Syntax
LOAD OBJECT Filename, Object Number
LOAD OBJECT Filename, Object Number, Texture Mode
LOAD OBJECT Filename, Object Number, Texture Mode, Texture Reduce
"
Hope this helps.
No matter how good your code is, someone will improve on it