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Dark GDK / Clone object

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General Reed
18
Years of Service
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Joined: 24th Feb 2006
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Posted: 28th Jan 2008 20:21
Why do i get this when trying to use dbCloneObject

1>cEntity.obj : error LNK2019: unresolved external symbol "void __cdecl dbCloneObject(int,int,int)" (?dbCloneObject@@YAXHHH@Z) referenced in function "public: void __thiscall Chaos::Entity::build(void)" (?build@Entity@Chaos@@QAEXXZ)
1>Debug\ChaosEngine1.exe : fatal error LNK1120: 1 unresolved externals

Also i noticed there is a dbInstanceObject command. What is the diffrence between dbclone and dbinstance?

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

MultiyPlayer game
16
Years of Service
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Joined: 21st Nov 2007
Location: Watching you!
Posted: 28th Jan 2008 23:44
dbInstanceObject this command will create an instance copy of the object. Unlike dbCloneObject, this instance will share most of the original objects data and be dependent on the original object remaining in existence to hold such data. Instanced objects do have the ability to hide/show both their limbs and hide/show the object, independent of the original object. This command is ideally suited to copying large numbers of primarily static objects such as trees and rocks where the original model data is to remaing largely unchanged.
General Reed
18
Years of Service
User Offline
Joined: 24th Feb 2006
Location:
Posted: 29th Jan 2008 00:46
Thanks for that. So can i still position instanced objects indipendantly, because that is not origonal model data

CPU: AMD X2 6000+ 3.0ghz GFX: NVIDIA BFG Geforce 8800GTS 640MB OC-550mhz core RAM: 2048mb

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