Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / about cellshading

Author
Message
andrew808
16
Years of Service
User Offline
Joined: 29th Jan 2008
Location:
Posted: 29th Jan 2008 11:50
About cellshading, i have some problems creating game characters with 3dmax. Do cellshading in 3d max support opactiy maps in 3d max?
BenDstraw
19
Years of Service
User Offline
Joined: 21st Dec 2004
Location: Arizona
Posted: 29th Jan 2008 15:31
what are you using as cellshading? For my cellshading i just use a standard material and set the self illumination to 100 then use a falloff map as part of the difuse(tweaking it). when i do that im able to apply opacity maps but it may make it look less cartoony i might have to give it a shot when i get home.



God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
andrew808
16
Years of Service
User Offline
Joined: 29th Jan 2008
Location:
Posted: 29th Jan 2008 17:08
gd idea! Thanks for info. but i want a outline for the characters i made. In the 3dmax map editor has one of the function call ink n'paint. For tat function is there anyway it can support opacity i wanted to make hair using opacity map.

Attachments

Login to view attachments

Login to post a reply

Server time is: 2024-11-26 00:21:43
Your offset time is: 2024-11-26 00:21:43