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3 Dimensional Chat / free generic humanid model pack

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hessiess
17
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Joined: 30th Mar 2007
Location: pc!
Posted: 29th Jan 2008 19:39 Edited at: 29th Jan 2008 19:44




zip with models in blend and obj format



the models are untextured and not uv mapped, the mesh topology is ok. thay are around 3k polys.
use them however you want to.

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AaronG
18
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Joined: 28th Oct 2006
Location: Millstone, NJ
Posted: 29th Jan 2008 22:24
Is that second one a girl...?
But anyway thanks!


8800 640mb GTS, 4gb RAM, 500gb HD, Vista Home Premium, 3 Dual Panel Casing Fans
A Tea Spoon
17
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Joined: 23rd Apr 2007
Location: good ol USA!
Posted: 30th Jan 2008 00:07
poly counts?


Because i gots more badges then you...
A Tea Spoon
17
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Location: good ol USA!
Posted: 30th Jan 2008 00:08
oops dident see that last part, my bad


Because i gots more badges then you...
JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 30th Jan 2008 18:26
I realy like the last guy he's got a look of quality,the first guy is bugging me he has either got a short torso or long thighs or maybe his knees are too low
Anyway very nice models.
Seth Black
FPSC Reloaded TGC Backer
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Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 30th Jan 2008 18:57
...thanks for the offering.


Widow 13 - ©2008 Harsh Games, Inc
Luke314pi
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Joined: 11th Apr 2006
Location: Minneapolis, MN
Posted: 31st Jan 2008 23:33
Thanks alot!

AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 1st Feb 2008 01:18
It kinda bugs me that (correct me if I'm wrong) you've turned on sub-surf for the first 2 renders. The models are nice, but you should post screens of the actual models.
Beast E Gargoyle
17
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 1st Feb 2008 20:43
@hessiess- Do you have a textured version of the third guy?

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
hessiess
17
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Joined: 30th Mar 2007
Location: pc!
Posted: 1st Feb 2008 20:54 Edited at: 1st Feb 2008 21:00
Quote: "@hessiess- Do you have a textured version of the third guy?"


no, why?

Quote: "It kinda bugs me that (correct me if I'm wrong) you've turned on sub-surf for the first 2 renders. The models are nice, but you should post screens of the actual models. "


the first 2 were modled as subdiv cages, so only look correct subdivided, though it wouldn't be that hard to convert them to lo poly.

Quote: "I realy like the last guy he's got a look of quality,the first guy is bugging me he has either got a short torso or long thighs or maybe his knees are too low
Anyway very nice models."


the first one was modled from Leonardo da Vincis 'Vitruvian man' sketch and was used to make this image.

http://uploader.polorix.net//files/908/images/web_stuff/image/port/man.jpg

if there are inacurasies in the model, there are inacurasies in the scetch

JimB
22
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Joined: 21st Sep 2002
Location: UK
Posted: 1st Feb 2008 21:22
Quote: "the first one was modled from Leonardo da Vincis 'Vitruvian man' sketch and was used to make this image.

http://uploader.polorix.net//files/908/images/web_stuff/image/port/man.jpg

if there are inacurasies in the model, there are inacurasies in the scetch"


Yeah thats it ,you'd have been better off using the original version.
http://en.wikipedia.org/wiki/Vitruvian_Man
Beast E Gargoyle
17
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 1st Feb 2008 23:07
Because I liked him but I'm terrible at modelling and don't now how to UV map a character to apply a texture. Otherwise he would of been cool to of used in one of my game's. All the best, Beastegargoyle

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!

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