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FPSC Classic Product Chat / Multiplayer weapon spawn

Author
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Estrago
16
Years of Service
User Offline
Joined: 29th Jan 2008
Location:
Posted: 30th Jan 2008 16:07
1. How can I edit the weapon a characters starts with when he spawned?
I've tried:
hasweapon = model pack 5\k-bar
and
hasweapon = model pack 5\mp5
But my multiplayer character still 'refuses' to spawn with a knive or a MP5.
I've tried it with FPSC 1.0, 1.4 and (the version I'm currently using) 1.7.
(I have read both the FPSC manual and 'Hints 'n Tricks by Nickydude' (awesome extra manual from this forum))
Can somebody please explain what I'm doing wrong with the scripts?

2. I would also like to know if it is possible to change the characterspeed for the multiplayer. I dont want to have a heavy weapons guy walk with the same speed as a scout. Any suggestions?

Thanks in advance.
Estrago
16
Years of Service
User Offline
Joined: 29th Jan 2008
Location:
Posted: 30th Jan 2008 20:28
When I test a singleplayer game, the enemie characters do have the weapons I assigned to them (via FPE). But when I test a multiplayer game, I start of with nothing.
Any help?
Estrago
16
Years of Service
User Offline
Joined: 29th Jan 2008
Location:
Posted: 30th Jan 2008 21:27
I don't know why, but for some reason suddenly my multiplayer character spawned with the right weapon (the kbar knife from model pack 5 was very confusing(!) )

Does anybody know how to spawn with 2 weapons?
I've tries:
hasweapon = model pack 5\K-Bar (knife)
hasweapon = model pack 10\UNARMED3 (zombie hands)
But this doesn't work, any suggestion what could work?
Veron
18
Years of Service
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Joined: 22nd Nov 2006
Location:
Posted: 3rd Feb 2008 12:50
I suppose you could just position the gun/weapon right underneath the point where the player spawns, so as soon as they spawn they pick up the weapon(s). You could remove the HUD and the sound for picking up the gun(s) as well, so the player would just assume they'd been there from the start automatically.

Otherwise, I can't really see how it would work.

Good luck!


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