I'm happily learning how to use Blender and have created my first model by following a Tuftt's University tutorial. It's the one where you construct the famous Yellow Submarine using a jpeg from the album cover of the rock and roll band, The Beetles, and then create a short animation sequence with it.
Anyway I have the model looking just like the one made by the instructor and now all I have to do is create the short animation sequence. So far, so good. Obviously I have a long, long way to go before I can do anything useful with Blender.
But eventually I intend to use my Blender made models in DarkBasicPro, but I've read in this forum, however, where people often have massive difficulties importing and using things made in various 3d applications programs for DBPro. I also know that it's not just Blender, either; I've skimmed over a fair amount of the archived contents of this 3d forum and it seems that DarkBASICpro doesn't really get along in a friendly fashion with the products of ANY 3d application. If it accepts the mesh it doesn't accept the texturing.
If it accepts the mesh and texturing it doesn't like the UV work. If it accepts the mesh and texturing or UV work it hates the animation. So forth and so on for -- apparently -- the end product of EVERY 3d application program under the sun. That weird, isn't it?
Anyway, I fully intend to use Blender for modeling work and animation sequences where people and monsters are concerned, but I fully expect to have to pull my hair out by the double handfuls in getting DBPro to 'play nice' with what I make and export. Apparently, that's just the way it is.
But what about using Google's free Sketchup program for entire buildings, which The Game Creators endorses? I mean, if I understand things correctly, I could probably use Sketchup to create everything from furniture to buildings and perhaps even some vehicles and then use the free Converso application to make everything happily function with DBPro.
So, does anyone know if it actually works out the way it's supposed to? Or does it in reality ALSO refuse to function properly when its items are pulled into DBPro -- like so many other things, apparently -- until after it's been tweaked to a fair-thee-well?
The reason I ask is that I've downloaded Google's Sketchup and so far things ARE as easy to make as both Google and The Game Creators representatives claim. So is this feasible or should I just aim to make everything with Blender and just resign myself to everything being wonky in some way whenever it interfaces with DBPro?
Eternal student in search of knowledge. But will settle for the occasional epiphany.