Unfortunately, I want to wait until I finally recieve the registered version of Dark Basic before I do anything with DarkEDIT (primarily because I have 15 uses left and I don't know how much longer I'll have to wait).
However, I did look at the stuff: the graphics and the source code. Although I'm impressed, I'm afraid that not quite the type of parallax scrolling I'm attempting to implement.
I'm currently working on a vertical shooter (that might change if I don't get this to work). The third layer the ship is flying over is an array of images that scroll slow. The second layer is an array of sprites that would be stuff like mountain tops, flying fortresses, atmosphere islands, and the like. Think Tyrian and you get the picture. These layers can be anywhere along the x-axis, but the second layer stuff seems to block out my weapons and objects. From the side the layers are supposed to look like this:
-objects----player_ship-----etc.etc.--- (sprites)
--mountain_top----flying_fortress----etc. (more sprites 2* scroll)
---land-------water-------------etc.---- (pasted images 1* scroll)
The sprites are conflicting between the first and second layers and driving me nuts. Can you help me?
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