So I just recently started looking at the Dark GDK and getting things setup and I had a few questions that came up when looking at the functions provided for sprites:
- Does
void dbSprite ( int iSprite, int iX, int iY, int iImage )
do an allocation, and is that the only way of setting the position of the sprite? I see no other functions for setting position.
-
void dbMoveSprite ( int iNUmber, float fVelocity )
sends the object in the current direction it's 'pointed', but how can we make the object slide around without rotating it?
I'm sure I'll have more later but this is what I initially noticed when looking through it.
Krush
http://lostminions.org/kyates/