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FPSC Classic Product Chat / A comment on: Lee's Tip of the Month - A New Deal For Developers

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Conjured Entertainment
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Posted: 2nd Feb 2008 00:19
Quote: "
It was announced recently that a top game publisher is going to develop a Triple-A game for download only. The idea is that you get the game for free, and then buy items within the game to enrich the experience. The game will also have built-in advertising technology running in the background to generate revenue for the publisher too."

It was announced recently, but this is an old idea.
I suggested this to Orgin as a future system for Ultima Online over a decade ago.
I'm glad to see someone is coming around to our way of thinking.



Quote: "
Instead of making a game, adding a $10 price tag and selling it through RegNow, why not build advertising technology into your game and release it for free? There are several companies out there that provide a free SDK which enables you to add blank rectangles and textures to your game content, which are later filled with advertising content as the game is played."

That is a great idea to have dynamic advertising.
I would think that the application that enables the user to download the games could cause the refresh of the images as well.
That way each time they use the utility to get a free game they will refresh the textures with current advertising.
Then, if they play a game that they downloaded previously, it would have the new ads in the game.


Quote: "If you are self publishing your games and applications - as crazy as it might sound - consider releasing it for free. What you are in fact doing is giving value first, and earning the right to communicate with your user. If you play your cards right, you'll make more money giving than you ever did selling."

That is exactly what I did with my last application.
I gave the program away for FREE, and charged for the source code.
It was just an attempt for more exposure, not for immediate profits.


My idea is this...
If a person were to create such a utility that launches a web browser to display a page for the user to access downloads, and that action prompted the download of new ad textures.
Then, why couldn't the new textures be in the zame zip as the new game?
So, each game downloaded provides new ads and the utility places them in a common directory that is called by all the games for their textures.

I want to create an ad-generator for FPSC games that could be universal.

Does anybody else have any ideas or suggestions?

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Urlforce Studios
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Posted: 2nd Feb 2008 00:23
I think its a good idea- hook that idea together with say a poster entity that loads a jpg as its texture and have it connect to the website everytime you launch the game to download the newest "ad.jpg"

xplosys
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Posted: 2nd Feb 2008 00:28
The same could be done for cut-scenes, or mini-commercials if you will. Interesting!?!?!

Best.

Conjured Entertainment
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Posted: 2nd Feb 2008 00:31 Edited at: 2nd Feb 2008 03:03
Right the posters would be the way to go.

Maybe different sizes ranging from bus stop signs to billboards.

The common name is a given.
The problem is that each build has its textures contained in its own folder.
That is no problem in having a root place that is the same in all the games.
The problem is updating the image by copying an instance to each game's folder/subdirectory path.

I was thinking of having all of the downloaded FPSC games in the same folder.
Then the application can detect the games that are downloaded by searching the folder names in that folder.
That also fills in the blanks for all of the copies, as well as letting us know how many copies are necessary.


Quote: "The same could be done for cut-scenes, or mini-commercials if you will. "

That is right. OMG xplosys!
You just had to go and ruin our games with commercials!

Just kidding

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Conjured Entertainment
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Posted: 2nd Feb 2008 00:34 Edited at: 2nd Feb 2008 00:47
Ooops sorry about the double post... brain fart.
But since I did, I will make use of the space.

If this Utility/DownloadWebsite was for multiple developers using FPSC, then we could all reap the rewards by combining our exposure.

Surely one site with all of the community's games would be better than multiple sites offering only the games of each developer.
It would give the end users more games to download, which should make them happier.
It would give the advertisers a larger audience as well.

Any thoughts on that?

Don't forget to visit Conjured Entertainment

Reality Forgotten
FPSC Reloaded TGC Backer
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Posted: 2nd Feb 2008 01:41
If you all want to create a few wall signs of your game and I am sure I can find a place to fit them in the MP level I am currently building for Lemur v.2

Cheers,
Dave


fallen one
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Posted: 2nd Feb 2008 23:16
would advertisers want there adds in some terrible fpsc game, I have a list of the companies that do dynamic adverts, but Im not going to list them as it wont be happening here.
So thats the end of that then. But still its good to think out of the box.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Conjured Entertainment
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Posted: 3rd Feb 2008 08:36 Edited at: 3rd Feb 2008 09:47
Quote: "would advertisers want there adds in some terrible fpsc game, I have a list of the companies that do dynamic adverts, but Im not going to list them as it wont be happening here.
So thats the end of that then. "

Dude, half of the ads themselves are terrible.
The trick is to match the ad with the audience or genre.
Of course the games that are downloaded the most would be displaying the gold level ads.
Whereas, the less popular games might display the silver level ads.
The advertisers would pay different rates according to the exposure they get.

It depends on the advertiser, but yes, someone like Intel, NVIDIA, eBay, Tiger Direct, or any other company pertaining to computers, could be advertised effectively in FPSC games.
Not that any of those big names would be on board, but they are examples like Games Servers.
There are lots of sites selling virtual servers for gaming platforms, and any of them could benefit from this.
Small companies like these that are just starting out would be better suited as advertisers for FPSC games.

I can see something like this coming about.
Once the system is in place, then it will be up to the advertiser whether or not they want their ad in an FPSC game.
I could even see public service anouncements placed in FPSC video games, like "say no to drugs" ads.
I would put my ad in any game in the FPSC showcase. Would you?

Now I have to wonder if TGC will implement this idea of Lee's to give the software away.
I know they have a demo now, but what if...
What if, FPSC were free? I mean the full version, not a demo.
What if, FPSC had a poster/billboard function built in to pull ads from TGC's server?
Then, FPSC would be free to developers if they place the poster/billboards in their map, otherwise they pay. (two versions)
Then the developer has both options and TGC can incorporate this idea of charging the advertisers instead of the consumer directly.
This would be an easier way to directly apply this to FPSC than the idea mentioned in my earlier post.
But, like you said, who want s to stand behind unknown work, because you have no idea what they might put your ad in.
I guess its best if each developer stays in charge of what ads go in their own game.

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5867Dude
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Posted: 3rd Feb 2008 09:28
Quote: "Surely one site with all of the community's games would be better than multiple sites offering only the games of each developer.
It would give the end users more games to download, which should make them happier.
It would give the advertisers a larger audience as well."

You know that is a really good idea.
Could we do it on my website

After all its a pretty good domain name!
www.fpsgames.co.nr


Was Cool Kid
Conjured Entertainment
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Posted: 3rd Feb 2008 09:31 Edited at: 3rd Feb 2008 09:49
Yeah,
I've been trying to think of the best way to use my fan site too...
I think I have the solution now, so maybe we can mirror one site or something.
I mean if such a utility comes about. Some developers might want to unite their advertising efforts.

If this is approached kinda like a banner exchange, then it might work on a small scale to experiment with.
Then see what happens from there.

I was thinking of maybe split screen loading screens.
If the developer used the left half for their art, instructions, whatever, then they could leave the right half for the ad.
Then the ad could be another hud laid on top. In fact the two images could be merged into one file by the utility.
That way the loading screens still call just one backdrop as usual.
The loading screens would offer a built in rotation method.

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5867Dude
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Posted: 3rd Feb 2008 14:32 Edited at: 3rd Feb 2008 14:32
That would be cool-I guess that it would be like this?



Was Cool Kid

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Silvester
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Posted: 3rd Feb 2008 17:20
A very intresting idea, however I don't think FPS Creator games are the best ones for this concept.


My project, site is far from done though.
Conjured Entertainment
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Posted: 3rd Feb 2008 18:51 Edited at: 3rd Feb 2008 19:18
Quote: "That would be cool-I guess that it would be like this?"

Yeah,
I think the backdrops are 1024 x 768, so each half is 512 x 768
If the ads were made that size then there would be no distortion.
You could split it the other way too, if that option were made available to developers and advertisers.
The ad could be split in half as well if two smaller ads were desired instead of one large one.
Think of the ad half as a 'full-page ad', so half and quarters, etc could be sold too. (just like the phone book)
That would enable the firm to offer ads to suit most any business' budget.

Quote: "A very intresting idea, however I don't think FPS Creator games are the best ones for this concept."

Maybe not the best, but they still could be done.
The problem is restricting the ads that are being delivered, so we know that nothing offensive is being presented in our games.
Therefore, the ads and games would go through a screening process before being published at the site.
That would assure no offensive stuff from either side and enable 'ad-game-match' evaluation at the same time.

Okay, I am going to try selling advertising for one single game.
If I get companies interested, then this idea of an FPSC ad-exchange will be hard to ignore.
But first, we need statistics on how many hours kids spend playing videogames versus watching cartoons.
I think the game's ads would have the tv commercials beat for exposure hands down (I'll have to find out for sure), so this might be an easy sale.
I'm sure the numbers will be close enough to formulate a substantial savings in ad costs and and increase in profits through this type of marketing.
Again, after manipulating the numbers, we should be able to have a pretty good pitch.

Lee is right.
This is going to be big stuff in advertising in the near future, and we can position ourselves to reap the rewards if we start thinking about it now.

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5867Dude
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Posted: 4th Feb 2008 21:22
Got ya

Also
Quote: "But first, we need statistics on how many hours kids spend playing videogames versus watching cartoons."

Personnally I only watch around 1/2 a hour of TV a day yet spend a couple of hours on my PC


Was Cool Kid
tschwarz
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Posted: 4th Feb 2008 22:01
This has been done before and I personally hate it. Look at the free software that is out on the internet. Be sure to read all the fine print which basically says you are getting the software for free and you allow us to bombard you with ads. Next thing you know your browser it hijacked (legally) because you agreed to it upon installing.

The right way would be to have a pepsi machine or named brand put into the game in a proper place. But, I don't see name brands wanting their products associated with mindless killing fps games. Than again you would have to prove your game, website, etc.. is popular enough for someone to want to pay for ads.

TV commercials are not that big anymore because of DVR's and that is why companies are turning to the web.

Just my two cents worth, which now a days isn't even worth one cent.
xplosys
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Posted: 4th Feb 2008 22:30
I think it's a good idea for my own use, and possibly some of my clients. I could see releasing a "promo" game with advertising for my goods and services. As for any "big" company, I can't imagine them getting on board with an Indy title, and certainly not anything that they have not thoroughly previewed, lawyerfied (new word), and approved.

Still, it's a solid concept and obviously one that works, as is evidenced by tschwarz comment.

And that's the other half of the two cents.

Best.

tschwarz
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Posted: 4th Feb 2008 23:02
xplosys - Right on the money. This model works great for larger companies and even for TGC. They can give away GDK on the MS site which gives great exposure plus the return is model packs sold and upgrades for the commerical version.

If I'm playing a game and Laura Croft walks up trying to sell me viagra I'm gonna shoot her.
Conjured Entertainment
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Posted: 5th Feb 2008 02:19 Edited at: 5th Feb 2008 02:52
Well, I figure it like this...

No matter what you do, you are going to have to sit and wait at the loading screens. (at least briefly)

So, why not give the user something to read (that might even save them money), instead of having them stare at a screenshot of the things they will see in the next level anyway?

Offering them this split screen enables the user to make their own choice as to what they stare at while they wait.
Yeah, that means the user might have to ignore the message the first time through when they are reading the instructions.
But on the second time and everytime after, they don't need to read the instructions. So, what will they read? The ads.


Quote: "
Be sure to read all the fine print which basically says you are getting the software for free and you allow us to bombard you with ads. Next thing you know your browser it hijacked (legally) because you agreed to it upon installing.
"

That is not what I was suggesting to do, so save that complaint for those people.

Quote: "
The right way would be to have a pepsi machine or named brand put into the game in a proper place. But, I don't see name brands wanting their products associated with mindless killing fps games.
"

Then, how is that the right way?
Maybe there is an off brand soda that you have never heard of that is trying to compete with the big names. (remember Royal Crown)

As I stated before, this idea is for the developers who choose it.
Those who do not want to do it (or "hate" it), can go do something else.
While all negative critisism is welcome, it is only welcome if it can be used for positive growth. (show room for improvement)
I would never suggest including fine print that would trick people into ads they didn't want.
These ads are built into the games and the users know it.
These ads won't be displayed unless they are playing their game, and then only on the loading screens.

Having the ads dynamic will give the user something new to read, during level loading, everytime they play.

Don't forget to visit Conjured Entertainment

tschwarz
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Posted: 5th Feb 2008 02:45
Sorry CE I thought this was about Lee's Tip of the Month not your idea of advertising in software. So excuse me and I'll leave you to it.

Best of Luck,

Terry
Conjured Entertainment
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Posted: 5th Feb 2008 02:49 Edited at: 5th Feb 2008 03:22
Quote: "Sorry CE I thought this was about Lee's Tip of the Month not your idea of advertising in software. So excuse me and I'll leave you to it."

It is dude, but re-read what you said.
So, you had run into some unwanted software that was installed on your computer because of fine print and you want to vent it here?
And if that didn't happen, then where is it coming from?

That is not part of Lee's tip, or this thread.

That is your personal episode that you have issues with.
"So excuse me and I'll leave you to it."

Ads are everywhere around you (hence, the google ad even on this page) and you will never get rid of them becasue they are needed and make sense, so get used to the idea.


"Perhaps I can find new ways to motivate them."...Lord Vader
"nah, if money's not enough, then destroy them."...Lord Amungus
" As you wish."...Lord Vader



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General powell11
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Posted: 5th Feb 2008 03:00
hey forum ppl, why do i have to wait for you guys to check it before its posted becuase i made my profile WAY WAY WAY before this, i made it back before summer, and it says i recently made my profile, why od i have to wait, some of my posts arnt even getting posted

Check out gang- the gangster fps
tschwarz
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Posted: 5th Feb 2008 03:34
Not really, I have software that blocks ads, blocks spam, devices that allow me to forward past commercials. I don't have bad experiences with ads just know people that don't understand how this all works and wonder why their computers run slow and crash.

Are you saying you don't understand what I'm talking about? Is there a right way? I don't know but, there is a responsible way.

Is downloading dynamic ads into your software going to slow things down Yes. Do I want software to dynamically put ads on my computer without asking first No.

Again, only my opinion and it is not directed towards you. I hope you come up with a great way of implementing what Lee was talking about.
5867Dude
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Posted: 5th Feb 2008 19:49
Quote: "Is downloading dynamic ads into your software going to slow things down Yes"

It's not going to slow down anything! It's just a image at the end of the day so thats not going to slow down anything unless you run it on a 386!


Was Cool Kid
Conjured Entertainment
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Posted: 6th Feb 2008 01:03 Edited at: 6th Feb 2008 01:05
Yeah, I don't see how it can slow it down any this way either.
But anyway, to each his own, so it's all good.

Quote: "I hope you come up with a great way of implementing what Lee was talking about. "

Thanks!
I am going to make this thing [utility I've been talking about in this thread] for my games and website.

Anyone who wants to join in and use it for their stuff when its ready is more than welcome.
No, it probably won't be the next greatest thing, but it may break the ice on this ad idea.

I don't know what I'll use to build it, maybe MMF, maybe VB.NET, maybe DBPro.
DarkBASIC would be my first choice, but I don't know if I know it well enough to pull this off.
So, it may end up written in something else, but it should be a standalone EXE.
I'll let you guys know about my progress as I try to put this together this month.

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Urlforce Studios
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Posted: 6th Feb 2008 01:15
I'd be willing to help you dude itd be fairly easy.

Conjured Entertainment
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Posted: 6th Feb 2008 01:44 Edited at: 6th Feb 2008 02:03
Quote: "I'd be willing to help you dude itd be fairly easy."

Thanks, I think i have the image part figured out well enough.
It's opening the browser with DBP that I need to play around with.
Yeah, the simplicity of this loading screen method that makes me want to try this route first.

Really this could be simplified by getting rid of the dynamic part, and simply have ads on half your loading pages. Its just a matter of editing the image then.
I still like the idea of making money off advertisers instead of the gamers directly.
And, I like the idea of automating the process for the user, so all they do is have fun.

Thanks again for the offer urlforce studios, and any help on launching a web browser in DBPro would be greatly appreciated. (I'm a DBPro noob)

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Urlforce Studios
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Posted: 6th Feb 2008 02:05
Quote: "any help on creating a web browser in DBPro"


with "Styx" its one command dude. you could edit the source of the FPSC game engine and put it in there...

I got it dude- fast an simple- you put the Styx command in the source as a "case, endcase" and have it a command people can drop in their fpi for the loadpage.fpi, and another fpi command telling the browser what page to go to.

I'm going to check it out right now. Might even sneak it into lemur.

Urlforce Studios
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Posted: 6th Feb 2008 02:06 Edited at: 6th Feb 2008 02:07
It wouldn't be any external program at all! and it would work just like my code for movie-behind-menu where the content replaces the "backdrop"

Conjured Entertainment
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Posted: 6th Feb 2008 02:12 Edited at: 6th Feb 2008 02:53
Quote: "Might even sneak it into lemur"

Kewl, then I will leave it to the DBPros. (maybe I can have a peak at the source?)
I still might make my little thing that will work externally for the stock FPSC engine for those who decide to stay with the TGC engine.

Quote: "It wouldn't be any external program at all! and it would work just like my code for movie-behind-menu where the content replaces the "backdrop""

That would be awesome!
Then you would have full fledged commercials as xplosys suggested.
Commercials during the loading screens? I like the idea. Some commercials are entertaining.
Great Idea to build it in urlforce! I hope it works out. (they're off trying it now...lol)
Don't forget the checkbox so the developers using your engine can choose to tick the ads on/off. (for those who hate the idea)
Or, your engine could be free with ads and have a pay for no ads version, its up to you guys.
The latter offers your users both choices, but still provides you revenue regardless of their choice. (it works well for runescape!)

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tschwarz
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Posted: 6th Feb 2008 03:08
Just curious..who is the target advertisers? If it's your own products then no big deal. But, if you are looking for outside revenue, companies are going to want an audit trail. We all know that you sign up with a company that gives you an affilate number that is saved as a cookie on the local drive. Then when someone clicks on the ad they either get paid by click through or a percentage of product sold. I don't know any companies that pay the old yellow book quarter page ad way. There is also companies that pay you to add their tracking software into your install.

Not trying to put anyone down here...I'm just trying to understand how this will work for small indie devs.

If I am annoying anyone just say and I'll leave this discussion.

terry
Urlforce Studios
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Posted: 6th Feb 2008 03:15
I would like to correct myself- it is the "Blue Gui" plugin not styx, its as easy as this conjured:




Conjured Entertainment
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Posted: 6th Feb 2008 06:40 Edited at: 6th Feb 2008 07:52
Thanks urlforce!
I have been avoiding those pre-built gui tools, but I guess I have to break down and try it now. (without the endif)

Quote: "Just curious..who is the target advertisers? "

Anybody who is willing to pay.
I think that small time companies (like ours) would be the best bet, but they have to be offering goods/services to a broad market.
Any power seller on eBay, especially if they are selling software. Or other business that can ship their goods to anywhere.
This would not be good for Suzie's Flower Shop down on the corner, or any other business offering only local services.
You know, some of those Power Sellers might even trade software for advertising space instead of paying with cash.
That would allow them creative financing on their ads by retaining their liquid assets and reducing their inventory. (they sold to you)
It would also give us a chance to get our hands on top brand software virtually for free.
(this is my pitch is they say they are broke, then I convince them the reason they are broke is because they don't advertise enough)
There are all kinds of possibilities here. The idea is to make our offer so attracitve that they can't say no.

The statistics shouldn't really be a major factor here, because these are new techniques being explored, so the research for those numbers is being done now.
This gives those companies who participate in our campaign the chance to get the jump on their competition and keep from being left behind.
We don't know how succussful this will be until we implement it, but we do know that there's a lot that could be gained. (customers)
There is no doubt that offering software for free results in large user bases, and that exposure is what we and our advertisers need.

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tschwarz
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Posted: 6th Feb 2008 08:03
Played around with putting a billboard in a DBPro project I am working on just to see what could be done with placing ads into a program that would be part of the scenery. Thought, I would show the code to see if it gives you any ideas. Use the square.x that comes with Signs and then you can create some textures to play around with. The code creates a Sign and then chooses a random texture every 10 seconds. Don't know if someone wants to implement something like it in an fpsc mod. I suppose users of fpsc could also do cut scenes with ads in them.

You would also need to use an ftp command to download new ads once in awhile and if a connection can't be found then use the default textures.

Conjured Entertainment
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Posted: 6th Feb 2008 18:22 Edited at: 6th Feb 2008 19:06
Quote: "Don't know if someone wants to implement something like it in an fpsc mod. "

I'm not into modding the engine, so I'll let the Lemur guys answer that one.
But, it sounds cool to me.


Quote: "I suppose users of fpsc could also do cut scenes with ads in them."

Yeah, developers could even script them so they could be triggered.
Choose the right turn in the caverns and you find your way out, but every wrong turn is a dead end that plays a commercial.
Just kidding (advertisers would frown if we use their ad as a punishment), but like I said before, to each his own, and the possibilities are endless.
There could be a movie theatre in your map that has to be visited for clues to solving the level, and guess what is in the middle of the movie.
The loading screens are a no brainer because of the wait times, but you're right, these commercials could be slipped in anywhere in the game.

Here is another way you could use these that would be sneaking them in really.
Say a game places the user as a cop, who is investigating an unsolved case of course.
The primary suspect is a director who makes commercials for a living.
The officer knows the clues to solving the case are hidden in the commercials that the suspect has made.
Now, the user is willing watching the commercials over and over while trying to find their clues.
All we have to do is dream up a mystery that contains some of the items in the commercials. (the product or something in the background)
The user is drilling the commercials info in subconsciously as they view it again and again.
Yet they were not seeing the commercial as a commercial, but rather as a key element in the game.

There are lots of ways to slip these in, here's another one...
Your character is not a cop like before, but rather anything you want them to be.
Somewhere in their game's quest, they are in need of another persons help in order to advance to the next level.
They search and find this person in your map only to discover that they are too busy with their own dilemma to help you right now.
So, you have to help them before they can help you.
What is their dilemma?
They are trying to decide which ad their company should run during next year's superbowl.
You could even add in marketing surveys about the commercials as part of it too, but as a test for the user.
That assures that the user watched the whole thing in order to comment correctly, and isn't shortcutting the game's challenge or the advertiser's message.
That would be a double whammy for the advertiser because now they are getting feedback from the user about the effectiveness of the commercial.
To the player, it is still a game element, not a commercial or a survey.

Of course, the surveys would have to be hard coded into the engine somehow, but I think that should be easy enough.
After all, if FPSC can write a .dbo for the x file, then why can't it write an ascii text file for a surveys' data?
But, as I said before... I'm not into modding the engine, so I'll let the Lemur guys answer that one.
However, every successful ad campaign revolves around marketing research.
So, including surveys into these ads would be a sure fire way to get advertisers on board.
And if an in-game form/database was created, then it could be used for many purposes in FPSC other than advertising.

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fallen one
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Posted: 6th Feb 2008 19:52
Quote: "But, if you are looking for outside revenue, companies are going to want an audit trail."

these things often work with revenue recieved per time looking at the ad, well they do with companies that specialise in in game ads.

Evil Things Most Foulhttp://www.avantivitastudios.com/
Conjured Entertainment
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Posted: 7th Feb 2008 01:25 Edited at: 7th Feb 2008 02:17
Okay, so if the downloads contain the game and the new ads, then each download would count as one impression for each ad in it.
If the bandwidth charges for the game were 50 cents, then ten advertisers per game paying 10 cents per download would gross us a dollar and leave 50 cents net.
Doesn't sound like much huh, just 50 cents per game, but how many downloads will there be if the game is free?
1,000 - 2,000 - 10,000 - 20,000 ???
Of course these numbers are just an example, but you do the math.

The only bad thing is... this means we will probably end up having to pay that license fee.
But that is really a good thing, for TGC and us, because we all 'get paid!'

We get paid and great exposure, the advertisers get statistics and new customers, and the customers get free entertainment and great savings!
And all of this without the ESRB, or distributors that require their ratings!

This is a win-win-win situation.

Lee's tip is gold!

On a side NOTE;
I think a feedback system at the download site would suit parents better than the ESRB.
Some of them have played the game and all of them are parents, unlike some members of the ESRB who can claim neither.
I think the parents' opinions of the games would weigh more with other parents and escape the ESRB monopoly on Game Ratings.
Let the developers place their own ratings on their games with one of three categories... Everybody...Teen...Mature.
Then, the parents can leave feedback for the games if they disagree and want to warn other parents of questionable content.
Feedback systems work for both members of a transaction (ask eBay), and I think a feedback system would work well in this situation.
Giving parents full control to evaluate and block unwanted content will be a must have for the success of the download site.

Another idea is to force a survey in order to download the 'free' game, but then the question comes in; is it really free?
Some users would oppose to this method rather than sneaking it in as game play as mentioned earlier.
However, it would allow for server sided scripting on the download website and not any modification of the engine to incorporate surveys.
I feel that this latter method should be explored, so that all of these ideas can be tested with the stock FPSC engine.
Another reason for doing this totally external is that it would then be universal and not restricted to only one engine. (FPSC v1, FPSC X10, Lemur, etcetera)

Pure gold.

In fact, that bandwidth could be negotiate for free (or practically nothing) if we were to advertise for a hosting company.
There are already lots of host who offer free services in exchange for posting their banners on the site, right?
You could even offer them other incentives to join, like exclusive rights to the first level ads.
That way, they ads are featured first as a primary sponser.
(All of the old advertising tricks still apply.)


"I'm gonna make him an offer he can't refuse."....Don Corleone

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5867Dude
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Posted: 7th Feb 2008 08:23
Quote: "The only bad thing is... this means we will probably end up having to pay that license fee."

What lisence fee. I thought we were talking aboyt X9?


Was Cool Kid
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Posted: 7th Feb 2008 18:33 Edited at: 7th Feb 2008 18:39
Quote: "What lisence fee. I thought we were talking aboyt X9?"



We were, but as I said before..."Another reason for doing this totally external is that it would then be universal and not restricted to only one engine. (FPSC v1, FPSC X10, Lemur, etcetera)" So, this will be for X10 also.

I have actually grown partial to the survey idea, and think it could be done totally server sided without even effecting the game.
The game would simply be like a reward for the gamer's participation in the survey. (then DBP games or anything could be used)
I will still just make a simple ad generator for in game ads though.
Once again, one idea has led to others and now I have too much on my plate.
Thanks a lot Lee!

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