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3 Dimensional Chat / Insomniac's Spyro the Dragon Games: Help In Rebuilding

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Hurricos
16
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Joined: 2nd Feb 2008
Location: Spring Savanna
Posted: 2nd Feb 2008 18:44
Hi guys.

I'm in the process of trying to make my own Spyro game that's reminiscent of how Insomniac Games used to make them. My problem is that I basically have no idea what kind of programs they used or what was the engine called in the original three games. I've tried putting the cd's in my computer in hopes of trying to solve the mystery but none of the files will open.

My question to you all is this: Is there anyway to use a program to open the files on a game cd and see the contents?

Thanks in advance,
Hurricos
5Louiz
18
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Joined: 15th Nov 2006
Location: Brasil
Posted: 2nd Feb 2008 21:49 Edited at: 2nd Feb 2008 21:52
Well.. if you are not someone of this forum making a cliché joke, study these links:

1. Reverse Engineering;
2. Copyright;
3. Trademark;
4. And my favourite, Intellectual property.

After you finish the studies, go to Google.com, the search engine, and search for these therms: 3D games creation, 3d games maker, how to make 3D games, 3D engines, 3d game engine, programming games, 3d modelling programs, 3D animation...

Also, visit "thegamecreators.com". That company has great tools to help you with the task.

DB PROgrammer
17
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Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 2nd Feb 2008 23:13 Edited at: 2nd Feb 2008 23:13
Quote: "Also, visit "thegamecreators.com". That company has great tools to help you with the task."


You know, I never would have guessed that

Quote: "My question to you all is this: Is there anyway to use a program to open the files on a game cd and see the contents?"


Yes there is programs but its iligal so if your smart you will just stay away.


If it was illegal to be stupid we'd run out of room.
Hurricos
16
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Joined: 2nd Feb 2008
Location: Spring Savanna
Posted: 3rd Feb 2008 01:56
Why is it illegal? If you mean illegal like downloading music off the internet then I think I can handle it.

So please elaborate friend.
Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 3rd Feb 2008 03:32
How about you come up with your own ideas for games instead of remaking an overplayed franchise?

Modelled and rendered in Blender. Free software ftw.
Hurricos
16
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Joined: 2nd Feb 2008
Location: Spring Savanna
Posted: 3rd Feb 2008 04:37
A note to you guys, I'm not doing this for monetary gain or anything like that. No, I am doing this to satisfy my need for a proper Spyro game to be made by the fans for the fans. Plus, it'll give me a good practice run in programming.
MonoCoder
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Joined: 4th Dec 2005
Location: england
Posted: 3rd Feb 2008 15:29 Edited at: 3rd Feb 2008 15:31
No it WON'T, not if you plan on ripping it straight from the existing game. And in terms of legality, it's NOT about whether or not you can handle it, the fact is that IT IS ILLEGAL, so NO. The very idea of putting the CD in your computer drive and hoping code will magically jump out and embrace you is BLOODY RETARDED. If you really bank on doing a good Spyro remake, LEARN THE SKILLS NECESSARY.

The bits in capitals should give you a good idea of the general theme here. For clarity,

NO.





oh, and welcome to the forums.

Shove your shitty MMORPG idea and get me a drink.
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 3rd Feb 2008 15:58
Lol monocoder
Quote: "oh, and welcome to the forums."


Hurricos
16
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Joined: 2nd Feb 2008
Location: Spring Savanna
Posted: 3rd Feb 2008 21:34
Lol, well all I want from the CD is the models of Spyro and the other characters and maybe a chance to see how it all runs. Everything else I'll do from scratch. I've already drawn out the storyline and levels and monsters and whatnot, now all I have to do is get it onto a 3D modeller program and I'm good to go from there.
DB PROgrammer
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Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 3rd Feb 2008 22:35
Quote: "Lol, well all I want from the CD is the models of Spyro and the other characters..."


It's iligal no matter what the purpose, FORGET IT!


If it was illegal to be stupid we'd run out of room.
Deathead
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Posted: 3rd Feb 2008 22:46
@everyone:If he doesn't use it in a commercial game then he is fine.
@Hurricos: you can only use this non-commercially or if you are wanting to make a commercial game with the name spyro etc. you need to talk to the developers or publishers if its fine to use the name spyro. But still you need to make your own models if wanting commercial.

SpyDaniel
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Joined: 4th Feb 2006
Location: United Kingdom
Posted: 4th Feb 2008 15:53
Quote: "If he doesn't use it in a commercial game then he is fine."


So you're saying he can rip media from a game and then release his game for free, so other people can rip his stolen media and repeat the process?

Use your head..

It's totally illegal, you can not rip media from any game and use it. Just because you own the game, does not give you the right to use the content in your own games...

5Louiz
18
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Joined: 15th Nov 2006
Location: Brasil
Posted: 4th Feb 2008 16:50
That is why almost all of the EULAs contain:

x. Reverse engineering is expressly prohibited.

Does not matter if you release it for free or not even release it. After much sweat, hours asleep and hair lost, a random human being decompiles your program and rip your media just to know how you made it.. Does not sound fair to me.

Alsan
19
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Location: Germany - Nähe Kassel
Posted: 4th Feb 2008 19:49
Quote: "After much sweat, hours asleep and hair lost, a random human being decompiles your program and rip your media just to know how you made it.."


You can learn alot about modelling and texturing if you look at commercial models in-depth (techniques, methods, etc..), if you don't release or copy them (better: not even talk about it) I don't see what's wrong with it.

Reality Forgotten
FPSC Reloaded TGC Backer
18
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Joined: 28th Dec 2005
Location: Wichita Falls TX
Posted: 4th Feb 2008 20:16
Quote: "@everyone:If he doesn't use it in a commercial game then he is fine."


HAHA! Well thanks Deathead you have successfully made me fall out of my chair laughing yet again.

I am just going to ignore your other comment deathead. The best thing for this dude (Hurricos) to do is contact universal (that's who owns the rights for the games now) and ask them for permission.

Best,
Dave


5Louiz
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Location: Brasil
Posted: 4th Feb 2008 20:43 Edited at: 4th Feb 2008 20:46
Quote: "You can learn alot about modelling and texturing if you look at commercial models in-depth (techniques, methods, etc..), if you don't release or copy them (better: not even talk about it) I don't see what's wrong with it."


Well.. If you pirate software and never talk about it to anyone, you will not be more clean, just more hidden. Yes. You CAN take advantage of one's intellectual property without his or her permission. All I have said is: the artist has the right to close its intellectual property. If the models are encoded to a format that no one can decompile, no one loses any right. I am not a Politically Correct person, but I believe that, if the author says "do not touch my property", no one will die due to obedience.

There are enough decent sources of learning content on the web. I do not see one sad an lonely reason to touch protected intellectual property.

Looking at professional works does wonders to the studies, I agree. But there are enough open professional sources, as I said.

Cheers.

Alsan
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Location: Germany - Nähe Kassel
Posted: 4th Feb 2008 21:08
Yes, I can see your point there. It's not very nice to do something like that (decompiling for personal studies), but in my opinion it's not evil either.

Let's leave it at that.

Beast E Gargoyle
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Location: Sunny San Diego, CA
Posted: 4th Feb 2008 21:44 Edited at: 4th Feb 2008 22:45
Let me start u on the path to finishing your game 1) make your own game 2) go to turbosquid and use their spyro(if they have 1{I know they have mario and sonic}) laters

Streets of Rage the best 3d beat em up ever check out the wip on apollo forums!
Seppuku Arts
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Location: Cambridgeshire, England
Posted: 4th Feb 2008 21:52
Unfortunately this isn't like making a fan fiction, if you take from a novel or whatever you're following and use it in your piece, it's okay as long as it's free or you get copyright permission.

When it comes to ripping content from a CD, you're not allow to do that in computer games, for whatever purpose, it's still illegal and a bad idea. You can use their characters if they don't let you use their models in their end-user lisence (some do, as there is a modding community) then you have to model them yourself.

Even then making a fan game is risky, if the company find your game, they can ask you to cease making it or giving it away (possibly if they see it as a thread to sales, or misrepresents the company)

A lot of people make fan games, but ripping from a CD is not a good idea.

Good luck with your game by the way, for 3D modelling, check out a couple of tutorials from my website:


http://www.seppuku-arts.co.nr

I haven't updated my new tutorials yet, I should have at least 2 useful ones.

Exit Pursued by man-bear-pig
BiggAdd
Retired Moderator
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Joined: 6th Aug 2004
Location: != null
Posted: 4th Feb 2008 22:50
Quote: "Let me start u on the path to finishing your game 1) make your own game 2) go to turbosquid and use their spyro(if they have 1{I know they have mario and sonic}) 3) use dbp 4) wait ur ripping code and engine from the original and trying to offer a better experience i side with Spyro Enter the Dragonfly. Steallar game for the gamecube.
I almost forgot this thread goes in the Team Request board. laters"


I'm sorry but I am forced to ask this:
Are you an actual idiot? Or just a pretend one?

Hurricos
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Joined: 2nd Feb 2008
Location: Spring Savanna
Posted: 4th Feb 2008 23:48
Well ok I see all of your points, but what if I tried to do a clean room design with the cd? Observe the models just to get an idea of how it runs then make my own completely from scratch based on it.
MonoCoder
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Location: england
Posted: 5th Feb 2008 01:03
That's all fine and dandy, but if you try to steal the model and claim it's your own reproduction, crap will be hitting fans.

Shove your shitty MMORPG idea and get me a drink.
Venge
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Joined: 13th Sep 2006
Location: Iowa
Posted: 5th Feb 2008 01:57
Quote: "Observe the models just to get an idea of how it runs "


I believe you can do that by playing the game...No need to reverse-engineer the disk

Modelled and rendered in Blender. Free software ftw.
BenDstraw
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Location: Arizona
Posted: 5th Feb 2008 15:24
something tells me even if you were able to open up the disk and magically look at all the media and coding that YOU wouldnt understand whats going on anyways. so maybe its best that you start from scratch and observe the game by playing it.

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 5th Feb 2008 22:37
Indeed, not many of us are capable of opening up somebody else's code and knowing how everything works without an explanation or studying it too much in depth, especially with the professional engines most commercial games use. It's usually just easier learning to do things your way and work a way around into getting the features you're trying to imitate - by observing through playing the game. For example Roxas is creating a Final Fantasy style engine, not through looking at their source code, but observing the game and interpreting it into his own programming style.

Good luck with your project dude.

Exit Pursued by man-bear-pig

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