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draknir_
19
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Netherlands
Posted: 4th Feb 2008 03:18
How do i go about getting lights to affect a matrix? Ive tried using point, spot and directional lights with absolutely no effect on the damn thing at all..

Ive done several forum searches, but with little luck, all ive found is a suggestion to use the matrix normals in some way, can anybody elaborate?
draknir_
19
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Netherlands
Posted: 5th Feb 2008 03:01
any help?
Mugen Wizardry
User Banned
Posted: 5th Feb 2008 03:31
@draknir_: Hi, draknir! =) Try: set matrix normal matrix_num_here, matrix_x_size_here, matrix_z_size_here, nx#_here, ny#_here, nz#_here

Good luck with your project! =)

~M.W~
draknir_
19
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Netherlands
Posted: 5th Feb 2008 16:41
right, im aware of this command, but what does it do? what values should i be using for nx, ny and nz?
Mugen Wizardry
User Banned
Posted: 5th Feb 2008 22:31
@draknir_: Here, try this =) It's the Usage example of set matrix normal =) Look specifically at edit_matrix for help on nx#, ny#, and nz# =)

Here's the code:



I've attached the needed media =)

Hope this helps! =)

Good Luck w/ your project! =)

~M.W~
draknir_
19
Years of Service
User Offline
Joined: 19th Oct 2006
Location: Netherlands
Posted: 5th Feb 2008 23:23
ah thanks Mugen I should have realized that the help files would have something, but i usually find them quite useless. I see exactly what i need in this one. thanks again.

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