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FPSC Classic Product Chat / Multiplayer map rotation ?

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Lukeirado
18
Years of Service
User Offline
Joined: 20th Sep 2006
Location:
Posted: 4th Feb 2008 15:09
I know ... some of you will say it's impossible, but I was wondering if it IS possible for a multiplayer .exe file to rotate maps, since I don't want to create one executable for every single one.

You know repeated Deathmatch rounds on the same map can get boring quickly, unless you got a great map there :\

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Gunn3r
18
Years of Service
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Joined: 12th Jun 2006
Location: Portland, OR
Posted: 4th Feb 2008 17:03
Unfortunately, not directly with FPSC. Unless you use a program that you code yourself, you can't have map rotations. Sorry man...

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JRH
18
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 4th Feb 2008 17:18
Hi,
actually its not that impossible. What I mean is this.

1) You save all of the levels as executables each (seperate from each other).
2) Create another program that randomly opens a file and then closes itself.
3) Make sure the program you created points to your game executables.



NOTE: you may have to take this to a more advanced level for multiplayer, for example in the program you could make it check the date or time and select a level from that time.

Get it?

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