I didnt say it was bad. But theres really no point in posting work that you didn't really "work" on. As far as modeling goes, you essentially made a box, scaled it a bit thinner on the x axis, and grabbed the top-back edge and raised it a bit. I'd say less than 5 minutes work even for a complete beginner to modeling.
UV Mapping... you could just box uv map it in whatever program you're using, so thats like 2 clicks.
And then texturing, you took something off the net, scaled it to fit the uv map, and maybe tweaked the image a bit.
So sure, the model could be used in a game, but posting something so basic expecting good comments is a bit ridiculous.
And yes... FPSC can certainly handle more than a 6-poly object
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