Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Building model!

Author
Message
bobert
17
Years of Service
User Offline
Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 5th Feb 2008 13:02
here is my building model that i juts finished. it is going to be for fpsc but i dont think i can give it away because i got it off cg textures and im not sure if u can give stuff out without modifying the texture. well anyway here is the render tell me what you think.

in the immortal words of cheeshead you are a forum ruiner guy!

Attachments

Login to view attachments
RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 5th Feb 2008 14:23
A really basic model that you textured with an image you didn't make or even modify .

bobert
17
Years of Service
User Offline
Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 5th Feb 2008 19:51
umm ya. it is obviously low poly on purpose. it is made for fpsc so u should know that it wont have like 5000 polies.

in the immortal words of cheeshead you are a forum ruiner guy!
Insert Name Here
17
Years of Service
User Offline
Joined: 20th Mar 2007
Location: Worcester, England
Posted: 5th Feb 2008 19:57
But it should have at least more than eight polygons.
Or even four, it might be.


TB3ITBPOMITW
John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 5th Feb 2008 20:29
Assuming it has a back and a bottom, that object has 12 quads, and used a photo-texture, which isnt bad by any means, but for game design, you need to make things a little more than realistic. Keep working

3D Game Art & Animation Major @ Champlain.edu
2.66ghz core2 duo / nVidia 8800gts 640mb gpu / 4GB ddr2 1066mhz RAM / duel 20" widescreen lcd
Maya | Photoshop | CrazyBump
Insert Name Here
17
Years of Service
User Offline
Joined: 20th Mar 2007
Location: Worcester, England
Posted: 5th Feb 2008 20:36
I count eight and two triangles, but either way I was wrong. Thanks for bringing me up to speed.


TB3ITBPOMITW
bobert
17
Years of Service
User Offline
Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 5th Feb 2008 20:42
ok i will try to make it better next time.

in the immortal words of cheeshead you are a forum ruiner guy!
RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 5th Feb 2008 20:47
I didnt say it was bad. But theres really no point in posting work that you didn't really "work" on. As far as modeling goes, you essentially made a box, scaled it a bit thinner on the x axis, and grabbed the top-back edge and raised it a bit. I'd say less than 5 minutes work even for a complete beginner to modeling.

UV Mapping... you could just box uv map it in whatever program you're using, so thats like 2 clicks.

And then texturing, you took something off the net, scaled it to fit the uv map, and maybe tweaked the image a bit.

So sure, the model could be used in a game, but posting something so basic expecting good comments is a bit ridiculous.


And yes... FPSC can certainly handle more than a 6-poly object .

bobert
17
Years of Service
User Offline
Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 5th Feb 2008 21:20
i updated it by adding a 3d door and a 3d drain pipe. plus the uv mapping took like 20 minutes cuz i did it in anim8or.

in the immortal words of cheeshead you are a forum ruiner guy!
RUCCUS
19
Years of Service
User Offline
Joined: 11th Dec 2004
Location: Canada
Posted: 5th Feb 2008 22:33
Nicely done

bobert
17
Years of Service
User Offline
Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 6th Feb 2008 03:01
Yeah, I am going to post a picture of it fpsc ready in models and media.

in the immortal words of cheeshead you are a forum ruiner guy!
bob_marley
17
Years of Service
User Offline
Joined: 19th Sep 2007
Location:
Posted: 8th Feb 2008 14:10
I was just about to comment on the nice texturing...

http://forum.thegamecreators.com/?m=forum_view&t=121141&b=6

simple editable text boxes..
bobert
17
Years of Service
User Offline
Joined: 27th Oct 2007
Location: where ever they sell chocolate
Posted: 8th Feb 2008 21:33
thanks.

in the immortal words of cheeshead you are a forum ruiner guy!

Login to post a reply

Server time is: 2024-11-25 22:22:39
Your offset time is: 2024-11-25 22:22:39