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FPSC Classic Product Chat / Help with Domo-Kun!

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Nickydude
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18
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 5th Feb 2008 15:07 Edited at: 5th Feb 2008 15:07
I'm trying to get the character Domo-Kun! to stand on the bed (see attached pic) but in game he's floating high above it. I've tried changing the different orientation in the fpe:

;orientation
model = domo.x
offx = 0
offy = 100
offz = 0
rotx = 0
roty = 0
rotz = 0
scale = 100
fixnewy = 180

But no matter what I change he's still floating hiogh above the bed. Does anyone know the correct orientation to have it stand on the floor/bed?

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butyouman
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Joined: 7th May 2006
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Posted: 5th Feb 2008 15:38 Edited at: 5th Feb 2008 15:39
I could suggjest opening him up a model editor and make sure he is in the middle of the x y and z and his his feet are touching the lines. Milk shape could do it.

or you could do this in the fpsc editor just higher or lower him with the page up and page down bottons

Jfac rules
Nickydude
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Posted: 5th Feb 2008 15:46
Quote: "or you could do this in the fpsc editor just higher or lower him with the page up and page down bottons"


Yeah, just done that. I had to lower him to under the bed.

Disturbing 13
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Posted: 5th Feb 2008 16:53
glad you fixed it but your problem was probbably with the collision detection. I see your bed has post that rise above the matress, so if useing box collision the hit box's top would be at the highest point of the model. I could be wrong about the whoe situation though.

Nickydude
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Posted: 5th Feb 2008 17:03
It's with the model. I've placed it on flat ground and it 's high above.

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