How do I achieve an animated decal that's vertical (say on the wall) instead of flat on a surface? Say I wanted the lava decal to look like it's running down the walls, how?
I've tried rotating the decal in FPSC, I've also tried changing the orientation of the decal in a script:
;Artificial Intelligence Script
; 0-once face player
; 1-once keep angle
; 2-loop face player
; 3-loop keep angle
; 4-once face up
; 5-loop face up
; 6-character-spot-decal (at end of entity characters gun if available)
;Header
desc = Runs Decal Loop
;Triggers
:state=0:rundecal=3
;End of Script
I
can get it to face the player vertically, but only if it rotates to face the player, which I don't want, I want it to stay put in a vertical position.
If anyone knows a step-by-step way it would be great to include it in my guide!