Quote: ""Honey.. its a new release - they will ahve patches"... she said... "You better hope so""
Lol

, so I take it your wife was not that impressed then.
To make the water and vehicle projects work, all you need to do is add this line
dbSetDir( "../" ); somewhere at the top of the
DarkGDK function, because the media directory is one above the output directory for the release and debug build configurations.
Edit: The load functions shouldn't really use the silent approach to missing media, maybe this needs looking into?
Another Edit: Do this with all the projects, they look nicer.
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