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FPSC Classic Product Chat / Big friendly monster

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Dream
16
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Joined: 25th Jan 2008
Location: Doncaster
Posted: 7th Feb 2008 19:19
hey i was creating this friendly monster for a cartoon style game im making, he is textured and finished but i have know idea what next too do....i cannot animate and i dont know how too make him fpsc ready????

please help

here is a pic of him (legs arent textured)

if anyone is willing to animate him and get him fpsc ready that would be excellant and i would really appreaciate it

dream

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Dream
16
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Joined: 25th Jan 2008
Location: Doncaster
Posted: 7th Feb 2008 19:51
well too get sum punters i give who ever does it the model and a sci fi gun all free

here a pic of a gun model i made and you will get it
it isnt fpsc ready tho

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Dream
16
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Joined: 25th Jan 2008
Location: Doncaster
Posted: 8th Feb 2008 18:24
i Guess not many are intrested.....will i tempt any one if i offer more models????
Cornett Media
16
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Joined: 12th Jan 2008
Location: North Manchester, Indiana
Posted: 8th Feb 2008 20:37
This should probably be moved to Models and Media or 3D Chat.

But for future reference, you're already going to have problems with the model. If it's put in game at its current XYZ position, it'll be in the middle of the floor and get stuck. It looks interesting, I won't deny that, but the position of him in the program you're using would help first.

And I think that sci-fi gun might be too big for FPSC given the size of the XYZ reference.

Gemstone Games is now Cornett Media
Keo C
17
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 8th Feb 2008 21:02
Quote: "And I think that sci-fi gun might be too big for FPSC given the size of the XYZ reference."

Doesn't matter how big or small they are in the model program. You scale it to the size you want in FPSC.


Image made by the overworked Biggadd.
Dream
16
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Joined: 25th Jan 2008
Location: Doncaster
Posted: 14th Feb 2008 18:57
lol okay well im not really looking for a really pro animated skelton and fpsc script just sum thing that does the job????
seth zer0
18
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Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 14th Feb 2008 23:03 Edited at: 14th Feb 2008 23:04
what 3-D modeling program are you using. I may be able to help you.
Dream
16
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Joined: 25th Jan 2008
Location: Doncaster
Posted: 15th Feb 2008 18:34
blender and wings3d...and for textures i use gimp
Keo C
17
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 15th Feb 2008 18:38
You could pick a biped from around the forum and try to rig it with milkshape.


Image made by the overworked Biggadd.
seth zer0
18
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Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 16th Feb 2008 01:49
cool i can work with that. And he has a point about milkshape its real cheap and has a fpscreator skeleton all ready for ya.
Keo C
17
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 16th Feb 2008 03:58
Quote: "has a fpscreator skeleton all ready for ya."

No, but a quick search on the forums and there ya go.


Image made by the overworked Biggadd.
Dream
16
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Joined: 25th Jan 2008
Location: Doncaster
Posted: 16th Feb 2008 09:17
thanks guys will do but its the scritpting ang putting him into fpsc that im will probly be stuck with the most
seth zer0
18
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Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 18th Feb 2008 15:34 Edited at: 18th Feb 2008 15:35
Sorry about the miss understanding, about the fpscreator bones but there on the forms real easy to find. and for the making it fpsc ready part download the fpscreator enity maker. it has tutorials and all that good stuff on how to add your own fpscreator stuff.go to fpscreator page under file it there. good luck

and the link to the milkshape bone is here
http://forum.thegamecreators.com/xt/xt_apollo_download.php?i=870979
Dream
16
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Joined: 25th Jan 2008
Location: Doncaster
Posted: 19th Feb 2008 17:39


cheers mate thats coming reall handy

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