Skyboxes are again something DBC users can do too. They're usually just an oversized box (within the camera range) that contain a sky texture.
Advanced terrains are loaded like a model using a bitmap file.
Features in DBP that aren't available in DBC would be:
- Some sprite commands (alpha, diffuse, priority, animated sprites, texture coordinates, etc.)
- Some animation commands (dvd chapters, etc.)
- Camera's (multiple camera's, render to image, etc.)
- 3D commands (global creation of objects, MD3 textures, smoothing, diffuse, specular, emissive, various mapping and shading commands, (pixel) shaders, vertex commands, etc.)
- Particles (DBC can do this, but needs some knowledge and lines of code)
- 3DMaths (DBC can do this too, but not as fast)
These are probably the most important.
I also didn't have the enhanced version, so memblocks didn't exist in DBC too.
It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.