Hello again DarkGDK community,
It seems I'm having trouble with the Pandasoft .X exporter for 3D Studio Max 7. I have also used 3D Studio Max 8 with the kW X-port plugin, which failed as well. I was hoping maybe someone here could help me overcome this obstacle.
Each time I export my model with the materials, my model fails to load in the directX viewer and if I use the application 'Game Level' that comes with DarkGDK, i get the same effect.
-I'll try to explain my issue as detailed as I can .
For the ones that did not read my previous post, I'm supposed to create a building, a part of the second floor to be precise. And I'm supposed to use the DarkGDK to create an application that will allow a user to 'walk' through the building's second floor.
At first I the second floor. Then, in every time a different file, I made the chairs, desks, LCD-screens and such. I also assigned materials/textures to them, in those separate files. I then merges all of these files into the second_floor.max file, cloned some of these merged objects (Desks, etc..) a couple of times. After placing them in the exact location I clicked on the second floor itself and attached all the merged objects to it. It them showed me a pop-up window. This is the option I selected.
After that I exported the model, to a .X file using the Pandasoft .X exporter for 3D Studio Max 7.. Only to find out my model failed to load. It works fine when I export without any materials.. So the problem lies with 3D Studio Max and the materials..
Thanks,
-Arch