Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Texture nightmare

Author
Message
Ostapas
16
Years of Service
User Offline
Joined: 8th Feb 2008
Location:
Posted: 8th Feb 2008 15:17
Good day,
such a small problem: I try to import some custom models to FPSC but can't get the texture to show up in "Test level" mode. Models are UV mapped, *.x format (single texture, 1024*1024), I tried both MagicFPS and EntityWorkshop for making them FPSC ready. I can see the model properly textured in FPSC map editor, quick preview mode, however in game mode the model looks completely black. I tried various models, textures, lighting and other options, various FPSC versions(1.03-1.07) but nothing helps. Any ideas?
SamHH
17
Years of Service
User Offline
Joined: 9th Dec 2006
Location: Vermont
Posted: 8th Feb 2008 18:50
Dynamic lighting:on.
Shaders:off.
Also try not using lights in the scene.



Ostapas
16
Years of Service
User Offline
Joined: 8th Feb 2008
Location:
Posted: 8th Feb 2008 19:06
Hmm, still not working, anyway thank you for the response
rolfy
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 8th Feb 2008 20:06 Edited at: 8th Feb 2008 20:07
Hve you tried referencing the texture in the map editor by right clicking the model and selecting in there?
Also ensure that the entity is static and try bringing up the ambience.


Ostapas
16
Years of Service
User Offline
Joined: 8th Feb 2008
Location:
Posted: 8th Feb 2008 20:52
Seems to be hardware issue, works fine on another PC even with older video card (Geforce 7600gt -> 6200gs) Thanks for your help

Login to post a reply

Server time is: 2024-11-26 22:20:04
Your offset time is: 2024-11-26 22:20:04