I don't really get what you mean but is you mean one going <---- this way and one going -----> this way than heres how
rem make a sprite
box 0,0,16,16
get image 1,0,0,16,16,1
rem This is the sprite position variables
rem this is sprite 1 y position
spritey = 355
rem this is sprite 1 x position
spritex = 241
rem this is sprite 2 x position
sx = 260
rem this is sprite 2 y position
sy = 355
rem set sync and sync rate to slow down movement
sync on :sync rate 40
rem this is the main loop
do
rem first number is the sprite number, the second and third is the sprite position and lastly
rem is the sprite image
sprite 1,spritex,spritey,1
sprite 2,sx,sy,1
rem to move sprite without stopping you type this
rem this decreases the sprite 1 s x position causing it to move this way
dec spritex
rem this increases the sprite 2 s x position causing it to move this way
inc sx
rem make sure you put sync at the end of your program whan making 2d stuff
sync
rem cls makes the screen black and look proper for printing stuff
cls
loop
one more thing the x and y are diffrent on dbp it's like a grid but upside down take a look at the image to see what I mean.
Windows Is better than everything