Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPS Creator X10 / Any luck getting models into X10?

Author
Message
Hunter Studios
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: C:\\
Posted: 9th Feb 2008 17:35
Has anybody had any luck successfully importing a model into X10? Whenever I try it always comes out invisible and non existent, it isn't even on the map. I just use the normal FPSC entity maker and move the files to X10. What am I doing wrong. Also I have all the texture maps if that would make a difference.

Thanks

www.hunterstudios3d.com
Dark Jaguar Flame
17
Years of Service
User Offline
Joined: 9th Aug 2007
Location: The Netherlands
Posted: 9th Feb 2008 17:48 Edited at: 9th Feb 2008 17:54
Some models work....
My models work fine as they are static, but when i make them dynamic they are inviseble...
Than you must place some more dynamic models..( not the same model )

When you got a problem with lines, ( so i have )
I have fixed it but i dont now how..

Free media, coming soon!

Attachments

Login to view attachments
Hunter Studios
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: C:\\
Posted: 9th Feb 2008 19:13
my models are static, they just don't appear

www.hunterstudios3d.com
Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 9th Feb 2008 23:33
Copy one of the existent FPE files....from a static entity.
Make some edits.
Make sure you put everything correctly in it.

Delete the DBO (always delete them after a test if it didnt worked)
Copy the FPE to a new folder test it again!
(FPSC always reads the DBO if you remain the FPE in the same folder after testing)

Thats basically it....for textures always try to use DDS they work better than TGA in X10.
And in my opinion DDS is better cause they are lower in MB's

Normally when using Normal-Maps you have to do this:
texture-name_D.DDS
texture-name_S.DDS
texture-name_N.DDS

But when you dont use Normal-Maps than forget the _D behind the texture's name.
Cause sometimes it seems it can cause some trouble.

Hunter Studios
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: C:\\
Posted: 10th Feb 2008 05:29
Ok, I did what you said Cheese Cake and it got me farther into the process of converting the models for X10 but they still don't appear in the editor. I don't know what is wrong. The model will appear in the editor but disappears when the test game is built. Why could this be happening?

www.hunterstudios3d.com
Cheese Cake
17
Years of Service
User Offline
Joined: 11th Dec 2006
Location: At the bakery
Posted: 10th Feb 2008 12:39
I am experiencing the same sort of issue.
And dont have a solution yet.
I emailed Lee about it...and he said that it will be a trial and error for getting stuff in X10.

Though i havent had any problems with entities...i am only experiencing problems with segments.

But for now...i cant really help.

Hunter Studios
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: C:\\
Posted: 10th Feb 2008 17:57
Ok thanks. Maybe I will try emailing him.

www.hunterstudios3d.com

Login to post a reply

Server time is: 2024-11-27 21:55:57
Your offset time is: 2024-11-27 21:55:57