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3 Dimensional Chat / Team Fortress 2: Low Poly Project

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Indecom
17
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Joined: 23rd May 2007
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Posted: 9th Feb 2008 23:22 Edited at: 9th Feb 2008 23:25

Image Copyright Tom Tallian @ http://tomtallian.com

Some of you are aware of the awesomeness of the new TF2 game by valve. I'm sure some of you also know that it takes a pretty good computer to be able to even play this game at a decent speed while looking good. A lot of people simply dont have kickass computers, so playing it is a hardship on it own.

Thats why i've started this project. The premise, create an online playable TF2 for those of us with old computers: low poly models that still look good, low resolution textures that still hold the same feel, and shaders compatible with older gpu's that still give you the TF2 feeling.

Up to now, this is just a modeling and texturing project, and hopefully I will get permission from Valve to create the actual game.

I have downloaded and modified all of the low poly characters as seen in that group shot, as well as created the textures for the blue team. At the moment i'm modeling the dispenser, built by the engineer:



If anyone is interested in helping me, contributing to the project your own low poly versions of the game's models, I would certainly love the help. I already have at least 1 other person helping me over at the polycount community. Here is a list of the things this game needs, and what is already done/worked on:

Buildings:
Sentry gun Level 1
Sentry gun Level 2
Sentry gun Level 3
Teleporter
Dispencer [X]

Projectiles:
Demoman Sticky Bomb [X]
Demoman Grenade [X]
Soldier Rocket
Medic Syringe (Syringe Gun)

Misc Character Stuff:
Demoman Dynamite
Engineer Guitar
Spy Paper Mask

Misc Other Stuff:
Capture Points
Resupply Cabinet
Small Ammo Pickup
Medium Ammo Pickup
Large Ammo Pickup
Small Health Pickup [X]
Medium Health Pickup
Large Health Pickup
Crates
Bullet Casings
Shotgun Shells
Wood and Metal Barrels
Plywood Cow Cutout
Tire
Tree
Dead Tree
Rocks


Levels:
Whichever one anyone feels like remaking, with super low polycount and all the required textures, low resolution.

If you are interested in helping, here is a page with lots of reference: http://tf2wiki.net/wiki/Main_Page
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 10th Feb 2008 00:17
Looks good, although as I do have a supercomputer and I own TF2 I don't really need this game


3D Modeler using Blender 3D, free software ftw!
Jeff032
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Joined: 13th Aug 2007
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Posted: 10th Feb 2008 01:27
Quote: "and hopefully I will get permission from Valve to create the actual game."


I'd make sure I'd try to do that as soon as possible, if I were you, because I'm not sure Valve is going to like it that much, depending on how much you actually change.

If you are only using lower poly models, lower quality textures, etc, and making the rest as close as you can get it, I would say it is most likely not going to happen.

Insanity Complex
19
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Joined: 16th Sep 2005
Location: Home
Posted: 10th Feb 2008 02:51
Is it possible to just modify the models of TF2, in the same fashion that you install skins in CS? If you can, it would probably be a lot easier to do it that way. I know I've seen fps-boosting skin sets for 1.6/source...


Indecom
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Joined: 23rd May 2007
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Posted: 10th Feb 2008 03:53
I do agree that it would be much easier to just replace the in game models, and I may revert to that if i'm denied programming my own. As it is at the moment, i cant do that since my copy of the game hasnt arrived yet, and i cant get online with my computer to test it, so XP
CattleRustler
Retired Moderator
21
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Joined: 8th Aug 2003
Location: case modding at overclock.net
Posted: 10th Feb 2008 18:12
use your low poly models, and then just make game mods that mimic the real game play. The Valve Source stuff is already available in the SDK. I think they are going to release a new SDK for TF2/Portal if they havent already. I dont think there will be any coding involved, or very little. Or, instead of a mod, you could recreate the maps/levels in the sdk hammer editor, use your low poly models, and recreate the gameplay rules for the map within hammer, and then host the game in the ded server process.

so yeah, mainly a modelling project you got going

good luck with this.

[href]mod2software[/href]

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