Question for the 3dsmax crew...
If I uvw unwrap a model, and texture the faces with a custom texture, and export the model via panda exporter, all is fine inside of the dxviewer and the db_ engine. The model loads up textured properly, without any code other than loading the object.
The problem is with models that are not specifically uvw unwrapped. Say for a room, I apply a texture in 3dsmax, and then edit the multiplier downwards in the material editor main screen, so the texture begins to tile across the object, instead of it being 1x1 like when first applied. I get it to look right inside of 3dsmax, but when its exported, it loads up in the dxviewer, and in db_ as 1x1. The texture is stretched across the object, insted of tiled. So basically the appearance in 3dsmax is not matching the export like it did for explicitly unwrapped objects.
Is there some other modifier that needs to be applied to the object before applying the tx in max? Does that mean I need to unwrap everything before texturing, even static geometry, just to get textures to tile?
Anyway, any help is much appreciated