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Dark GDK / Physics

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kevinsbro
16
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Joined: 10th Feb 2008
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Posted: 11th Feb 2008 02:52
Ok, I've seen so much stuff on physics I'm starting to get confused.

I would like know the best way to put physics into any dark gdk game. Something fast and easy to use. Something that, when used, can be shared with others and run on almost anyone's computer.
Please help.
By the way, is it possible to get the game to be fill the whole screen like a dbc or dbp game.
Daggeth
17
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Joined: 3rd May 2007
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Posted: 11th Feb 2008 08:02
Full screen mode is possible.

"Best" way to get physics.. It took me less than 6 hours getting BulletPhyiscs (continuousphysics.com) up and running. It requires no install on the users part, and is pretty good.

DarkPhysics, I haven't ever used, but since its based on Aegia Physics drivers, I think the user needs to install the Aegia runtime.
kevinsbro
16
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Joined: 10th Feb 2008
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Posted: 11th Feb 2008 21:48 Edited at: 11th Feb 2008 23:06
Thanks for the info. Could you please give a simple tutorial showing how to integrate this physics sdk with dark gdk. Could you also explain how to install an sdk, like where you have to put the files and how to get them included in the exe.
How do you get a full screen mode?
Can I use VC++ 6 with Dark GDK
16
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Joined: 8th Jan 2008
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Posted: 12th Feb 2008 05:03
dbSetWindowOff( );

this command causes full screen mode.
CuCuMBeR
21
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Joined: 11th Jan 2003
Location: Turkey
Posted: 12th Feb 2008 08:41
Quote: "Could you please give a simple tutorial showing how to integrate this physics sdk with dark gdk."


I second that.

There is always one more imbecile than you counted on.
Can I use VC++ 6 with Dark GDK
16
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Joined: 8th Jan 2008
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Posted: 12th Feb 2008 14:01
yes and I second too
kevinsbro
16
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Joined: 10th Feb 2008
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Posted: 12th Feb 2008 21:00
What is better, in terms of everything, Newton or bullet for physics?
Daggeth
17
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Joined: 3rd May 2007
Location:
Posted: 13th Feb 2008 10:19
Bullet physics.

That is what I use, I will post a tutorial within a few days since a couple of people want it apparently.

I have it working awsomely in my program.
kevinsbro
16
Years of Service
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Joined: 10th Feb 2008
Location:
Posted: 13th Feb 2008 20:32
Thank you sooo much.
I hope to use it soon.

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