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3 Dimensional Chat / 3D Head Caricature

Author
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John H
Retired Moderator
22
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 11th Feb 2008 13:59
About 7 hours of work from 12am to 7am (project due at 9:30am) from start (0 quads) to finished (2087 quads and 1 1024x1024 .tga texture, most of which wasnt used. Note each eyeball is ilke... 340 tris)

This is a caricature, so it is meant to be out of proportion- was part of the project requirements Head had to be < 2500 quads and the eyes could be 340 tri's max.





and the UV


Texture work was all done by hand aside from the eyebrows, which I nabbed of a picture from my PC

3D Game Art & Animation Major @ Champlain.edu
2.66ghz core2 duo / nVidia 8800gts 640mb gpu / 4GB ddr2 1066mhz RAM / duel 20" widescreen lcd
Maya | Photoshop | CrazyBump
Alucard94
17
Years of Service
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 11th Feb 2008 15:23
Stop being so much better than me


3D Modeler using Blender 3D, free software ftw!
BenDstraw
19
Years of Service
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Joined: 21st Dec 2004
Location: Arizona
Posted: 11th Feb 2008 16:07
good thing there wasnt a requirement for your texture size

but anyways great model the only thing id comment on is the nose looks somewhat strange and maybe tad to large of nostrils. even if it is a caricature it looks like his boogers would be the size of gum drops! I do like the curves on his forehead will you add a normal map to bring those out(in your free time since you probaly already turned in the project)



God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Omega gamer 89
17
Years of Service
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Joined: 10th Sep 2007
Location: Pittsburgh, PA
Posted: 11th Feb 2008 18:20
nice work.

...but I am the ferret king!!!! BWAHAHAHAHAHAHA!!!! tremble before my ferret minions!

Blood Of The Prophets
17
Years of Service
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Joined: 6th Nov 2007
Location:
Posted: 11th Feb 2008 20:18
Wow. that puts a new meaning to egg head.
John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 11th Feb 2008 21:39
Alucard - I'm sure I've got a few years of experience on you, and I pay a truckload of money to be taught by industry professionals Stick with it man, no way to get better other than practice!

Ben - Yeah I know about the nostrils, they were enlarged by the latices I used to make the caricature, but yea, they are quite large (and unshaded, which makes them appear even larger)

Omega - Thanks!

Blood of the Prophets - I know, right

3D Game Art & Animation Major @ Champlain.edu
2.66ghz core2 duo / nVidia 8800gts 640mb gpu / 4GB ddr2 1066mhz RAM / duel 20" widescreen lcd
Maya | Photoshop | CrazyBump
Alucard94
17
Years of Service
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 11th Feb 2008 22:18
JohnH:
Yeah that is actually what I am doing =) I have done this for what... eeh wait July, thats one, two three... Seven months now =) And it is just becoming better and better.

Well sometime I also probably have to pay a truckload of cash to get taught like that


3D Modeler using Blender 3D, free software ftw!
BenDstraw
19
Years of Service
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Joined: 21st Dec 2004
Location: Arizona
Posted: 12th Feb 2008 00:56
will you be adding sss and some 3 point lighting? i think it would compliment the model well.

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
John H
Retired Moderator
22
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 12th Feb 2008 01:55
Ehhh I might, depends on how bored I get in the next few days. Our next project is a self portrait, so I'll be posting that here as I go

3D Game Art & Animation Major @ Champlain.edu
2.66ghz core2 duo / nVidia 8800gts 640mb gpu / 4GB ddr2 1066mhz RAM / duel 20" widescreen lcd
Maya | Photoshop | CrazyBump
Blood Of The Prophets
17
Years of Service
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Joined: 6th Nov 2007
Location:
Posted: 13th Feb 2008 18:41 Edited at: 13th Feb 2008 18:56
What do you model in by the way? 3DS Max?

I'm starting to use blender but at the minute, but I can only make a ginger bread man

Ok i read the sig, maya's a cool tool but i thought it was bit expensive for me.
Keo C
17
Years of Service
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 13th Feb 2008 18:45
Quote: "What do you model in by the way? 3DS Max?

I'm starting to use blender but at the minute, but I can only make a ginger bread man"

Read his sig.


Image made by the overworked Biggadd.
John H
Retired Moderator
22
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 14th Feb 2008 08:27 Edited at: 14th Feb 2008 08:31
My school has 70 floating licenses, lucky eh

3D Game Art & Animation Major @ Champlain.edu
Maya | Photoshop | CrazyBump
Skiazo - 70 UD Rogue on WoW US Shattered Hand - Seeds of Despair - Hyjal/BT Guild
BenDstraw
19
Years of Service
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Joined: 21st Dec 2004
Location: Arizona
Posted: 14th Feb 2008 16:10
the edges, faces, tris, and uvs counter was a dead give away. It just has that look max just says faces then fps i think.

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 15th Feb 2008 16:44
Yeah I wasnt too concerned with the tri count I misread the instructions, I thought it said 2500 faces, it said 2500 tris. WHOOPS!

3D Game Art & Animation Major @ Champlain.edu
Maya | Photoshop | CrazyBump
Skiazo - 70 UD Rogue on WoW US Shattered Hand - Seeds of Despair - Hyjal/BT Guild

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