Quote: "Does Maya have easy UV Mapping like shown in John H's human head "
Haven't seen the video but 3ds max's pelt mapper is something I wish I had in maya all the time

I sometimes finding myself booting up max just to unwrap using it
Quote: "and easy-export to DBPro? (with animations and bones)
"
In what I've searched forever for:
hell no I've had nothing but trouble trying to export to dbpro. My best attempt so far has been using an old (i think 2005?) plugin from the directx sdk which almost always screws up with animation and seems to contain a lot of extra data. I've tried looking for a method of 'freezing the ik's' as someone here told me but to no avail, and when asking about it again got no response.
Btw I would looooove for someone to prove me wrong on the second topic. And do please tell us what your methods are
[href]www.savethegrunts.org[/href]
