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FPSC Classic Models and Media / [LOCKED] Decent Size Entity and Segment Pack [WIP]

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puppyofkosh
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Posted: 12th Feb 2008 03:04 Edited at: 12th Feb 2008 15:17
This is a segment and entity pack I am currently working on, it is still WIP, but please tell me what you think. I know I have released some of this stuff before, I just took a screenshot of most of the entities in the user folder. PLEASE REQUEST THINGS, THERE IS NO SET THEME TO THE PACK.

Remember the pack is still WIP so more will be added.

What I have so far
-Entities

Wooden Box
Metal Box
Chair
Jail entity
Street light
Computer(Full Tower)
Old computer
Street sign
Stool
Torch
Health pack
Table
Train Tracks
Defense Building

Segments-

Rock Segment
Concrete Segment 1
Building Segment 1
Warehouse Red
Warehouse Blue
Warehouse Green
Sci-fi 1
Sci-fi 2
Sci-fi 2
Wood 1

NOTE: This will be free.

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puppyofkosh
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Posted: 12th Feb 2008 03:05
Pic 2

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yeroc
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Location: The Lair
Posted: 12th Feb 2008 06:03
interesting... i will definitely download when released!

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Slayer_2
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Location: Anywhere I feel like
Posted: 12th Feb 2008 07:20
I would like to see some sci-fi vehicles, like a small space shuttle thing and a hover tank or something would be awesome. Looks good so far. Also a segment-sized metal plate with a screw in each corner would be a cool segment. And a new corrugated metal floor. You already have my download though, Thanks for your hard work.

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
Aaagreen
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Location: City 17
Posted: 12th Feb 2008 11:13
aaah... good old gradients...

Intel Pentium D Cpu 3.00GHz, NVIDIA GeForce 7300 GT, 1GB RAM, Windows Xp...
puppyofkosh
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Posted: 12th Feb 2008 14:34
Yerok:
Thanks for the feedback!

Slayer:
Yeah, I think I know what your talking about, but if you have any pictures in mind then please post them...

Dude232
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Posted: 12th Feb 2008 14:40
i really like the pic of the segment it looks like some concrete fence

FPS:1
well how many polys do you have there?
MESHCOUNT:10000000000000000000 LOL
puppyofkosh
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Posted: 12th Feb 2008 15:17
Thanks!

Also, here is a defense building-thing... I had trouble putting this guy inside of it, so I put him on the top.

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puppyofkosh
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Posted: 12th Feb 2008 19:56
Sorry for double post, but, the Hover Tank is coming along... If you have any suggestions or it wasn't what you were thinking of, I'll make another one...

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puppyofkosh
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Posted: 12th Feb 2008 20:34 Edited at: 12th Feb 2008 20:35
Triple Post!
Here is the wall thing with the screws, I made a bloody and normal version, it still needs some work, but it's pretty much done.
I'll make it a segment when I have a nice floor texture(Not started )

NOTE: It is supposed to be transparent in the middle. When it is a segment it won't be transparent like that.

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Slayer_2
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Posted: 12th Feb 2008 22:43 Edited at: 12th Feb 2008 22:51
http://images.elfwood.com/art/r/j/rjbartrop/gunship.jpg.rZd.39616.jpg[href][/href]
That kind of ship would be cool only a lot taller. Think Crysis/Quake 4/Halo 3 in the way it works, cockpit for 2 people and a rear door that opens downwards and act as as a ramp. Inside it could hold maybe 10 people on the bench seats Maybe 6 feet tall,0 15 feet wide and 20 feet long IRL. It would be cool to have a landed version (with the rear door open so you can go inside), landing gear out and landing gear in version too, but now I'm already asking too much As for the Hover-tank, it looks sweet! I can't wait to see the texture. I like the segment but I have three things that I think could be tweaked. 1: for the bloody version, make much less blood and make sure there's none near the edges otherwise the segment won't be seamless beside other plain walls. 2: Make the danger sign a decal or thin entity to avoid having it repeated 100 times in a hallway. 3: I was thinking of the seam being around the outside of the walls and only half there on the sides and top, so when there are a lot of them it looks really cool like big panels of metal were nailed together to make the structure and there is another layer of thin metal below. So far everything looks really great though, especially for something I assume is a first attempt.

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
puppyofkosh
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Posted: 13th Feb 2008 01:01 Edited at: 13th Feb 2008 01:48
For the wall, is this any better? It's not done yet, but it when I finish this version it will look something like this...

As for the ship, I'll see if I can do that...

EDIT: The ship is not going to look anything like the one in the pic, sorry...

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Slayer_2
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Posted: 13th Feb 2008 08:54
Whoa, that walls tight. The edges seem to be blurry and pixilated but maybe thats just the pic. Well, it's just a reference. I just need some kind of smallish ship.

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
puppyofkosh
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Posted: 13th Feb 2008 14:05
Here's a better wall pic. And I'm still working on the ship and tank.

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puppyofkosh
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Posted: 13th Feb 2008 16:37
Shuttle pic 1. It's probably not what you want(I think it looks too industrial), but it will be in the pack after the texture is done. Also, the collision isn't great, but that can be fixed (it's set to box right now.) I doubt I can do an open version but I will try.

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puppyofkosh
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Posted: 13th Feb 2008 19:40 Edited at: 13th Feb 2008 19:41
Now I'm having a hover-tank problem, look at this. It is only on the side of the tank shown, the other side is fine...

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Slayer_2
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Posted: 13th Feb 2008 20:51
The walls are perfect! The dropships looks good except maybe the back with the huge black patches should be bright blue if they are jets (To simulate that they are on). My only other critique is the fat crystal shaped things look kinda strange, but it is your model. as for the hover-tank, maybe it's your graphic card? Crysis does stuff like that on my 7800GT sometimes.

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
puppyofkosh
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Posted: 13th Feb 2008 21:52
Lol. I think I've confused you. My, fault sorry,
1st-The fat things on the sides are supposed to be wings lol
2nd- The black things are not engines, they are the cockpit windows

But I'm glad you like the walls...

As for the hover tank, I think I can fix it, and maybe it is my graphics card, its old its a Radeon 1600 Sapphire or something...

I'll work on fixing everything.

Slayer_2
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Posted: 13th Feb 2008 22:33
Oh wings you say
For the windows, well um ohhh. Good job

Wowzers, that is old.

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
puppyofkosh
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Posted: 13th Feb 2008 22:43 Edited at: 13th Feb 2008 22:54
Quote: "For the windows, well um ohhh. Good job"

Thanks...

Quote: "Wowzers, that is old."

What do you mean?

EDIT: Here is the back

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Slayer_2
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Posted: 13th Feb 2008 23:05
Now it makes more sense! I meant your graphics card is really old.

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
puppyofkosh
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Posted: 13th Feb 2008 23:14 Edited at: 13th Feb 2008 23:16
Ohhh, I get it. I thought you meant the model concept or something, sorry. And yea its really old...

OFF TOPIC: Do you need these models for anything or do you just think they are a good idea to include?

Slayer_2
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Posted: 13th Feb 2008 23:36
Well I need a new sci-fi wall... And any type of sci-fi entity is good for EOT so yes, I want them.

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
puppyofkosh
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Posted: 14th Feb 2008 00:03
Ok, thanks.

puppyofkosh
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Posted: 14th Feb 2008 13:11
Okay, Since I won't be here for the upcoming week, the pack is probably going to get released today. I'll fix any problems you have next week and then start something new. Also, I finished the model of a new hover-tank so I will texture it today.

Slayer_2
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Posted: 14th Feb 2008 20:45
Cool! Can't wait!

[img][/img]
Go to Elite OPS Terrorstike in the Showcase.
puppyofkosh
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Posted: 15th Feb 2008 03:06 Edited at: 15th Feb 2008 03:12
Sorry for not uploading yet, been busy. I'm not gonna make an installer(yet), and the hovertank won't be in it, I'll release that tomorrow.

EDIT: Can I redistribute segments made in Firma 2.0?

puppyofkosh
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Posted: 15th Feb 2008 13:15
MODS, you can lock this, I am now using the other thread.

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