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2D All the way! / Suggestions for these tilse?

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Kanzure
21
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Joined: 19th Feb 2003
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Posted: 26th Jun 2003 08:51
I got together with a Pixel Artist and started to develop tiles for my 2D rpg..please tell me what you guys think!



Lil man is ripped, we will change it soon. Everything else is original.
~Morph
Owner of MultiCode.NET and Multi2k.NET.
Nothing is something, and something is then nothing. Life is an illusion.
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 26th Jun 2003 11:19
all looking good apart from the turquoise/blue windows, they look too bright

hi guys
Nilrem
21
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Joined: 27th Feb 2003
Location: United Kingdom
Posted: 26th Jun 2003 12:22
I agree with ReD_eYe on this one.

I hear and I forget. I see and I remember. I do and I understand.
Kanzure
21
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Posted: 26th Jun 2003 16:52 Edited at: 26th Jun 2003 18:35
Hmm...Okay, I'll play with them... I'm trying to create an open shutters one to get rid of bright blueness .

~Morph
Owner of MultiCode.NET and Multi2k.NET.
Nothing is something, and something is then nothing. Life is an illusion.
dlefik79
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Posted: 26th Jun 2003 20:11
Not bad, yeah definitely agree the windows need change. Definitely not bad for original work. Could use some more overall detailing though in all the little spots. Keep it up man!

Kanzure
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Posted: 26th Jun 2003 20:22
What "little spots" need detailing?


I'm no true pixel artist, I didn't do those, I got a pixeler to do 'em ... But I helped..heh..what spots?

~Morph
Owner of MultiCode.NET and Multi2k.NET.
Nothing is something, and something is then nothing. Life is an illusion.
dlefik79
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Joined: 26th Jun 2003
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Posted: 26th Jun 2003 20:39
I'd say maybe in the gras unless its just the compression on the image, but maybe some shadowing and lines for the grass, little things like that..

Pincho Paxton
21
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Posted: 26th Jun 2003 20:39
Just because you are drawing tiles which are square 32*32 doesn't mean that everthing has to be square to look at. For the house you can make a box 128*64 and paste the grass in the box. Now draw over the grass, draw a house! Draw it with diagonal roof, draw it however you would draw a real house. Put ivy on the walls, put on the door. Now all you have to do is get the 32*32 pieces and put them in your map editor.

Pincho.
dlefik79
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Posted: 26th Jun 2003 20:40
or maybe i should just shut up lol

dlefik79
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Posted: 26th Jun 2003 20:41
there you go, pincho summed it up, maybe make the tiles a bit more complex how he explained because the overall gfx are definitely nice.

Kanzure
21
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Posted: 26th Jun 2003 20:43
Yeah, thats what I've been told by many artists. You'd be surprised what the houses looked like at FIRST..Its a much improvement, but I guess not good enough ^^.

We'll keep working then.. :-s

~Morph
Owner of MultiCode.NET and Multi2k.NET.
Nothing is something, and something is then nothing. Life is an illusion.

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