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FPSC Classic Models and Media / Segent Editor Question: Making ripple.fx work?

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daarboven
16
Years of Service
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Joined: 20th Dec 2007
Location: right over there, see?
Posted: 12th Feb 2008 17:52
Dear fellow fpscreators, i stumbled across the segment editors "change effect"-button and wondered what is needed to make the ripple.fx actually do something. do i need a map like for light or normals or does my diffuse texture have to be special? what is the ripple.fx supposed to look like? Can i create a wavy, waterish surface with it? please help me out with this one...

Thanks
daar

I am Jacks complete lack of surprise.
Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 12th Feb 2008 19:22
the stock lava segment uses ripple.fx, look at that.

Intel Pentium D Cpu 3.00GHz, NVIDIA GeForce 7300 GT, 1GB RAM, Windows Xp...
daarboven
16
Years of Service
User Offline
Joined: 20th Dec 2007
Location: right over there, see?
Posted: 12th Feb 2008 19:30
thanks for pointing out, if i get sth out of it i'll post it here...

I am Jacks complete lack of surprise.

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