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3 Dimensional Chat / How much memory

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wh1sp3r
22
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Joined: 28th Sep 2003
Location: Czech republic
Posted: 12th Feb 2008 18:02
Hi please, How much memory is needed for object (FVF 338), which has 1,000,000 Triangles? What about 5,000,000 triengles? Thank you


PS: Real programmers aren't afraid of math!.
5Louiz
19
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Joined: 15th Nov 2006
Location: Brasil
Posted: 13th Feb 2008 12:45
Well.. I do not understand hardware very well, but I shall try. What do you want to do with the mesh?

Just render? Render in real time with textures and shaders? Edit?

Anyway, I recommend getting at least 2Gb of memory, mainly if you want to get Windows Vista.

BenDstraw
21
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Joined: 21st Dec 2004
Location: Arizona
Posted: 13th Feb 2008 17:42
i have 512 megs on my xp and ill start lagging around 2 million polygons so i think a gig should be a good middle ground for 5 to 10 mil.

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Noob number 556
19
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Joined: 29th Mar 2007
Location:
Posted: 13th Feb 2008 18:14
To be on the safe side, I recommend 1GB ram per million polys.

Don't even think about reading my posts...
hessiess
19
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Joined: 30th Mar 2007
Location: pc!
Posted: 15th Feb 2008 13:53
the video card has far more affect on real time performance than the amount of ram

Alucard94
19
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 15th Feb 2008 14:17
Agreed with hessiess


3D Modeler using Blender 3D, free software ftw!
John H
Retired Moderator
23
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 15th Feb 2008 16:46
Also when looking at vid cards, a powerhouse like the 8800 isnt going to give you the best performance, real time, when using a program like maya - you'd be better off with an OpenGL card, however that would nerf your performance in far too many other applications to make it really worthwhile, and the performance increase wouldnt be incredible, either

3D Game Art & Animation Major @ Champlain.edu
Maya | Photoshop | CrazyBump
Skiazo - 70 UD Rogue on WoW US Shattered Hand - Seeds of Despair - Hyjal/BT Guild
BenDstraw
21
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Joined: 21st Dec 2004
Location: Arizona
Posted: 15th Feb 2008 18:35
unless of course you had a machine dedicated to 3D such as a boxx system or something

God modelled man in his own reference image.
comment my art at: http://www.bendstraw.deviantart.com
Keo C
18
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Joined: 3rd Aug 2007
Location: Somewhere between here and there.
Posted: 15th Feb 2008 18:40 Edited at: 15th Feb 2008 18:40
You could pick up an Nvidia card for 3D modeling, but it costs quite a bit of money. (Not a GeForce one, I can't remember the name for the ones made for modeling.)


Image made by the overworked Biggadd.
DB PROgrammer
19
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Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 15th Feb 2008 23:47
I have heard that 3ds max(I don't know if its like this with all modeling programs) uses the precessor for rendering, ram for stability, and the grapics card only for the viewports. But that may be wrong.


If it was illegal to be stupid we'd run out of room.
hessiess
19
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Joined: 30th Mar 2007
Location: pc!
Posted: 16th Feb 2008 08:58
Quote: "ram for stability"
while ram can affect the stability of a system (mainly the quality of it) it is not what its intended to do. System ram simply stores data while the cpu is working on something else.

DB PROgrammer
19
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Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 16th Feb 2008 23:26 Edited at: 16th Feb 2008 23:27
Quote: "while ram can affect the stability of a system (mainly the quality of it) it is not what its intended to do. System ram simply stores data while the cpu is working on something else."


I know this I am only repeating what I was told on the 3ds max forums. Although, I used to have random crashs ever once in a while and when I upgraded my ram they stop.


If it was illegal to be stupid we'd run out of room.

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