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Dark GDK / How do you disable vertex lighting for an object but keep it's diffuse colours?

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monotonic
18
Years of Service
User Offline
Joined: 24th Mar 2006
Location: Nottinghamshire, England
Posted: 12th Feb 2008 18:40
Hi,

Does anybody know how to do this?

In B3D you have a function called EntityFX and you can setup an object to be full-bright i.e. not affected by lights but still displays it's diffuse colours.

Any help would be greatly appreciated.

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